[Coming Soon] Deadly Sin Dragons & Key Heroes event will return soon, with new additions!

Returning due to popular demand. New additions are currently in development too. Super exciting! 

Nothing else has been shown yet.

What buffs would everyone like to see? The debut run happened in August 2020, and we had some Key Heroes featured in REM once… so it’s been a while!


Featured image: Cute Key Heroes by @Moesann17

13 Replies to “[Coming Soon] Deadly Sin Dragons & Key Heroes event will return soon, with new additions!”

  1. Shave 5 turns off Amlinea’s transform and I’m a happy camper. Bonus if she gets latent slots 7 and 8.

    1. She needs a little help I agree. I’d like to see the number of colours matched dropped to 4 instead. I’ve always wanted to play her, but Seina arrived too soon and I never invested the time.

  2. Just something for Amlynea please god

    I rolled THREE

    Just lower her shield to a 4 orb types match, or let hearts count toward her 5.
    Also auto FUA maybe

  3. Give them all assist evos

    Ferule needs autofua or a damage shield
    Gileon needs an RCV buff
    Amlynea needs an autofua or 4 colors / 5 including heal
    Menuit needs to transform at 20 turns as someone else said in the comments
    Euchs needs a 50% shield at below 50% HP (for Shura 2 / 3)

    And finally, I need to roll Euchs this time 🙃

    1. Assist evos would be great. I like all of your suggestions but the assists are my fav. I have dupes of Menuit and Amlynea and haven’t been using them in general. Would definitely make them more useful.

  4. BUFFS PLEASE

    I don’t know about Gileon since I’ve never used him. My guess is not making his shield HP dependent.

    Menuit desperately needs buffs. She was the worst one by a huge margin. Putting the entire ATK multiplier and the shield on the Heart Cross really hurts her flexibility. At least split it up like Mikage. Should also have a +2 combo count when making the Heart Cross. Her active also needs more like an Awoken Bind or Unmatchable recovery. It doesn’t even need to be full recovery, like 3 turns is good enough. Also, does anyone else find it weird that her transform active is a 3 turn VDP, Fujin, Att. Absorb active? Like damn, why is that a transform active and not a transformed active?

    Amylnea leader skill requirements need to go down. All 5 Att. for just +2 combos? Mikage does +2 combo and FUA with just 2+ Att. And his transform active is shorter. They should also do more with the active. Unless there’s going to Spinner generators every other floor, Amylnea does not require a 2 turn dedicated active for just that. Should throw in an orb time buff.

    Ferule just needs a shield and she is golden.

    Euchs needs a shield that isn’t HP dependent and is larger. Since he’s a 50% HP lead, you’re going to keep him around that HP level which basically cancels out with his 2x’s HP meaning his only real tankiness comes from his 35% shield which isn’t much.

    1. I agree that Menuit feels backwards with how good the pre trans active is. Keep in mind though that for many dungeons you really only need a fujin active once so trans after that isn’t so bad when the active after Menuit trans is actually pretty good–or at least it seems like that at first.

      The big problem with such a good active skill being part of a trans active is that you HAVE to use it early or before you need it to get the extra strength of the trans leader. So it ends up being a useless skill since you want to trans before you get far enough in most dungeons that you would want to use the active. For stuff like 3p gleam I would want it for the boss floor since they have atty absorb but Menuit you wouldn’t have it a available anymore

      She also is only able to make one heart cross to get the +combo and it holds her back compared to colored cross leads.
      If they moved her shield and +combo to require 2-3 attributes and kept only the raw attack power as part of her heart cross she would have a much more consistent and tanky performance in dungeons and it seems like thats the type of design they intended but failed to execute on her.

      the pretrans chubby penguin artwork is super cute though.

    2. The thing about Amlynea is that 5 color is essentially her identity as a leader. She’s designed to always have spinners on the board so she can generate all 5 colors and then some. With a decent movetime engine like Zenitsu you can damage cap and FUA as much as you want by manipulating the board well. The buffs she needs most would be adding bulk (I’d give her 1.7x stats off the bat) and making it easier to actually survive to transform by lowering her CD or allowing her to shield at 4 colors, at least in her pre-transform state. I would rather see her bumped up to +4c or get an ATK multiplier buff than gain autoFUA considering her design is meant to let you generate as many hearts as you need. Letting her active unlock the board or buff movetime would be very nice too, but not as essential.

  5. Everyone hyping up possible Key Hero buffs in the comments as if the Sin Dragons aren’t the real chase cards in this rotation.
    I still need the light dragon with the dungubo awakenings and god eq for Plow.

    Envy/ Sloth/ Greed/ Wrath all together make a sub list for most any rainbow or dragon leader that have the utility to clear most content in the game.

    and yayyyyyy. the return of the event that killed dadguide…

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