[Community Event] Create-a-Boss: Results!

Results for one of the rare community events of designing a descended dungeon boss!

Not long ago, PAD Subreddit had a Create-a-Boss event, where everyone in the community was invited to design a boss and their mechanics! I was fortunate to be one of the judges and had fun reading the entries!

Winners

Between the four judges, three winners were selected and were posted on Subreddit. Each winner receives a cute TAMADRA plush from GungHo North America!

Below are the comments from judges:

Circe, the Braided Nymph

  • I like the concept of taking away swapping subs out, it brings in a level of challenge without forcing the player into a team type they don’t want to play, plenty of your power is still determined by the leader, so it’s not super restrictive.

  • I think it’s quite a creative fight. Difficulty feels just right for many teams and the new boss gimmick is easy to understand. Overall theme, enemy skills, and their effects compensate each others very well.

  • Simple and elegant boss design. Incorporation of Greek mythology into the skills with the various card transformation really makes this boss shine. Even those who aren’t familiar with the mythology can easily understand the characteristics of the boss.

  • The greek mythos is welly incorporated into the fight. Even with existing mechanics they are able to turn it into a creative fight. The difficulties are balanced without being too harsh for specific teams. Overall it sounds like a fun encounter even on paper

Bright Cheerleading Captain, Blaze

  • I have a love hate relationship with the forced board solve. On one hand, it’s great, it’s a different way of putting the orbs into place that’s a challenge, on the other hand I’d probably suck at it. The spinner on the orb that is picked up is a great use of a “current mechanic” that’s familiar, but functioning in a different way.

  • I really like the trial ideas of having to match orbs in a certain formations with increasing difficulties and different attributes each turn. Having a concept art is also a nice touch

  • A cheerful and enjoyable dungeon to play through, with a new spin of familiar mechanics! The highlight is totally the “PAD trials” mechanic that is similar to Egg Machinedra, that I’m surprised PAD doesn’t have yet

  • The idea of rearranging orbs into a specific pattern has been brought up from time to time but this encounter happens to implement it very well and in an easily understandable way. The tests and follow up move set do not feel like tedious.

Yaldabaoth

  • Reminds me of Hexa with the 3 adds, the use of the awakenings as an attack/debuff is great. The forced control based on team HP is also pretty interesting.

  • Probably the most creative use of the stat reduction awakening we’ve seen yet. The intricate, maze-like skill set for the boss surely makes this an interesting dungeon to try!

  • Taking the Reduce stats awoken skills and use them as dungeon debuffs is a surprising move. The timers and challenges are laid out concisely to the player, this looks to be an enjoyable boss battle.

All Entries

All entries are from submission link here. Thank you everyone for a great read, all judges had fun!

Medusa

On the beginning there is going to be a 50% preemptive. Then Medusa (the bosses name) is going to try to bind monsters. Then she is going to lock the orbs. Finally she has a 75 % shield. When you take her hp down to 50% or below, her vdp void is going to come up. She is also going to put up spinners and change the board the poison orbs. When you kill her she is going to say ” Sanity is overrated .”

Her dungeon is kind of really difficult. She is going to have a 7×6 board with no skyfall.

Untitled

Taurus

Zerios

Malik Il Madina / Malikat Al-nas

7 Deadly Sins Boss

Romulus and Remus

[Winner] Circe, the Braided Nymph

Untitled

Ingenia Nullus the Hollow

King of the Holy Knights, Xerias

Prometheus Descended

Mega Awoken TAMADRA

“Red Light – Green Light”

Jesus Christ

Dante Descended

Euterpe Descended!

[Winner] Bright Cheerleading Captain, Blaze

Orchard’s Pal, Johnny Appleseed

Lovecraftian Eldritch Horror, Shub-Niggurath

Medusa

Ok so,My descend boss would be medusa from Greek mythology.when you first encounter her,she puts up a damage void a status shield and a combo absorb. Her attack would involve her putting tapes onto the board and also a new mechanic call “petrifying glaze”(Very original).Petrifying glaze will turn “x” amount of orbs into stones for “x” amount oftime.These orbs can’t be move at all.You can destroy these stones by matching 4 orbs next to them.Medusa also has this mechanic where she charges an attack that petrifying your monster(s) for “x” amount of time.This would remove their hp from your total hp pool until the debuff ends and also any team buff they have.

Agadoth

Princess Soprano and the Mysterious Orbs

The Carpenter, Jesus of Nazarth.

Two-part boss. The Carpenter, Jesus of Nazarth. Green attribute – 50 million HP with a 50% damage reduction shield. Only double prong damage effects him. He randomly heals himself. He does between 14k and 35k damage per turn. He randomly heals the player, too. If he drops below 10% health, he sacrifices himself — he dies and gets resurrected as Jesus, the Divine Holy Spirit. Jesus, the Divine Holy Spirit is light attribute, has 300 million HP with a 50% damage reduction shield and 50% dark damage reduction. Only rows hurt him. Turns water orbs into random color. Also creates a cross/crucifix of jammer orbs every 4th turn. Heals himself random amounts at random intervals. Deals 25k to 50k damage per hit. Difficulty of this boss lies not in weird effects (like spinners, gravities, bombs, etc) but in being only able to use double prongs or rows to do damage.

Painfully Playful, Pasfalu

Sekhmet

Mulgorn

Arthur, King of the Britons

A haughty divinity protected by two servants

Chiron

 

t y r r a b e a n

Boss is a t y r r a b e a n

Whole Board becomes taped, forcing player to exit dungeon and return

Once they return, bind all monsters for 100 turns

fuck im done witb this

Cannibal Demon, Wendigo

Genius Professor, Moria

Supreme Mechanical Deities, Zeus & Hera

Reincarnated God of Knowledge, Thoth

Creative dragon, Palette

Destructive Goddess of the Void, Powehi

[Winner] Yaldabaoth

7 Replies to “[Community Event] Create-a-Boss: Results!”

  1. (cries) I seriously missed this (didn’t think there was an NA version of the site. Will there be more of these events? (I have tons of ideas)

  2. My dungeon

    Sayyid Descended!
    Holy Yyyezu – Annihily
    (Mythical Plus and Legend Plus are other difficulties in the dungeon)

    Battle 1 – Red Anomalocaris and Red Companion Dragon
    Battle 2 – Wangren and Beyzul
    Battle 3 – Dark jewel princess
    Battle 4 – Khepri
    Battle 5 – Awoken Bastet
    Battle 6 – Sayyid

    1. Sayyid – Light/wood
      Holy Yyyezu of the Fiqh, Sayyid
      The dungeon is no skyfall combos

      Preemptive skill set 1
      I will test your skills – Status shield for 999 turns
      Are you worthy of the Fiqh? – Absorbs damage 9 combos or less for 1 turn
      Qafir Nedar – Voids all damage for 1 turn
      This yyyezu… – Creates 6 Fire,Water,Grass,Light,And Heal orbs

      Will use if 10 combos or more, skill set 2
      Faqih Qqetaar – Can now recieve damage
      The rest is later

      1. This is the same person, but a different computer
        (The Egyptian words are just nonsense words to be made like Egyptian words, but some of them are taken from other monsters, Hujum from “Nar Hujum” from Kopis in Serket Descended)

        Will use if 10 combos or more(first turn), skill set 2

        Faqih Qqetaar – Can now recieve damage
        Holy Light – 30000 damage, changes the top row to Light
        You are a ynez.- Absorbs damage of 7 combos or less for 99 turns

        Will use if 9 combos or less(first turn), skill set 3

        Faqih Qqetaar – Can now recieve damage
        Don’t qawwal everything… – Awokens invalid for 1 turn
        You are not worthy – Skills invalid for 10 turns
        Istiqlal Jadab – Voids damage of 5 million or more for 99 turns

        Will use these 4 skill sets randomly:

        Skill set 4
        Blade of the Sayyid – 40000 damage
        Cqatal Jyyib – Makes 3 bombs

        Skill set 5
        Holy Light – 30000 damage, changes the top row to Light
        Istiqlal Hujum – Makes 6 poison orbs

        Skill set 6
        Holy Waqf – 30000 damage, clouds 1 random column for 1 turn
        Faqih Gadab – Makes 1 random color orb(not heal) unmatchable for 1 turn

        Skill set 7
        Combination Strike – 40000 damage
        Istiqlal Qunbula – Roll locks random row/column for 1 turn

        When below 50% will use skill set 8. Then will repeat skill sets 9, 10, 11,and 12 randomly.

        Skill Set 8
        If you want to fight… – Absorbs random color for 5 turns
        …then just come and fight! – Awokens invalid for 1 turn

        Skill Set 9
        Blade of the Sayyid – 40000 damage
        Cqatal Syai – Skills invalid for 1 turn

        Skill Set 10
        Holy Light – 30000 damage,changes the top row to Light
        Faqih Ayezi – Binds 2 subs for 1 turn

        Skill Set 11
        Holy Waqf – 30000 damage, hard blinds 1 random column for 1 turn
        Qantas Ikala – Creates 10 poison orbs

        Skill Set 12
        Combination Strike – 40000 damage
        Istiqlal Ayezi – Makes you start at random orb

        When below 10%, will use skill set 13 once. Then will repeat set 14

        Skill Set 13
        This is the end! – 75% shield for 1 turn
        Qalal Zaran – Skills delayed by 0 to 3 turns

        Skill Set 13
        Holy Light – Debuff
        Destroying Sword – 150000 damage

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