One Puuuuuuuuuuuuunch! One Punch Man is joining PAD to one punch all the enemies!
Yes I know this post is also very late, so some info is now less relevant, but midterms have been taking up a lot of my focus at school recently.
Rare Gacha Lineup
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サイタマ
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ジェノス
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戦慄のタツマキ
音速のソニック
シルバーファング
ぷりぷりプリズナー
深海王
ボロス
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地獄のフブキ
無免ライダー
金属バット
タンクトップマスター
イアイアン
イナズマックス
蛇咬拳のスネック
Magic Stone + Gacha Roll Bundle
Available: 1/31 (Mon), 0:00 – 2/13 (Sun), 23:59 (PST)
3 bundles are available in Shop tab! One purchase only for each bundle, except:
#1 | #2 | #3 | |
Bundle | 1 Magic Stones + Gacha Set 魔法石1個+ワンパンマンガチャ * Refreshes, available twice |
20 Magic Stones + Gacha Set 魔法石20個+確定 ジェノスガチャ |
20 Magic Stones + Gacha Set 魔法石20個+★7以上確定 ワンパンマンガチャ * Refreshes, available twice |
Price | $1 | $20 | $20 |
Magic Stones | ![]() |
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Gacha lineup | All (★8, ★7 and ★6) | Genos only, comes with Orb Skin. | ★8 and ★7 only, including Genos (Orb Skin) |
Orb Skin
Obtaining certain cards unlock the collab orb skin!
- Orb Skin: [8196] Genos
Monster Exchange
Available: 1/31 (Mon), 0:00 – 2/14 (Mon), 23:59 (PST)
★8 Gacha rolls
- Only ★8 cards from the gacha can be obtained through exchange.
- Exchange 5 (or 4, for the Rainbow Medal) cards for your desired cards! (Duplicates ok)
[8189] Saitama サイタマ ▼ Trade 5 cards in. |
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[3191] Event Medal – Rainbow ▼ Trade 4 cards in. Three Exchange only. |
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Collab Dungeon
Duration: 1/31 (Mon), 0:00 – 2/13 (Sun), 23:59 (PST) 6 dungeons total, including the regular dungeon with skill up dungeon (Skyozora link: 呪術廻戦)
- Plus the 5 special dungeons below:
One-Time Challenge Dungeon!
One clear only dungeon, with the following reward when cleared:
Free roll of the collab gacha!
Solo-only: Special Rush Dungeon!
- Clear for a Magic Stone!
- Dungeon name: S級ヒーローラッシュ!
Fixed Team Dungeon!
- Fixed team dungeon! Clear for a Magic Stone as well.
- Dungeon name: ワンパンマン【固定チーム】
Multiplayer (3P) Dungeon available
- Where you can also get the Medals needed for Monster Exchange.
- Clear for
1 Magic Stone!
- Dungeon name: 協力!ワンパンマン!
New Cards
★8 Rarity cards
★7 Rarity cards
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Devil / Attacker
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Active Skill: For 3 turns, 5x orb move time; For 3 turns, 5x ATK for Dark att.; Transform to [8194] for the rest of the dungeon (10 max CD)
Leader Skill: 16x ATK for Dark att.; Reduce dmg taken by 65% when 10+ combo; Increase combo by 2 when matching 2+ dark combo
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Devil / Attacker
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Active Skill: For 1 turn, ATK increase according to number of Enhance Dark Orbs awakening; Create 6 dark orbs from non-heart orbs (2 max CD)
Leader Skill: 20x ATK for Dark att.; Reduce dmg taken by 70% when 10+ combo; Increase combo by 2 and deals 5,000,000 fix dmg when matching 2+ dark combo
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Attacker / Physical
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Active Skill: Unlock all orbs; Change all orbs to water, wood and light orbs; When use on and after Floor 10, for 3 turns, 4x ATK for Water att. (8 max CD)
Leader Skill: 20x ATK and reduce dmg taken by 60% when 8+ combo; Slightly reduce dmg taken and +3 combo when water, wood and light attack at once
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Physical / Attacker
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Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Transform to [8206] for the rest of the dungeon (23 max CD)
Leader Skill: 2x HP and ATK for Attacker type; Orb move time +5 sec; 8x ATK and slightly reduce dmg taken when 4+ colors attack at once
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Physical / Attacker
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Active Skill: For 1 turn, no skyfall; For 1 turn, 3x ATK for self; Replace all orbs (2 max CD)
Leader Skill: 2.8x HP and ATK for Attacker type; Orb move time +5 sec; 9x ATK, slightly reduce dmg taken and +3 combo when 4+ colors attack at once
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Balanced
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Active Skill: [Can only be used On of After Battle 5]: Delay 2 turns. Unlock and change all orbs to Dark and Heart. (10 max CD)
Leader Skill: Dark HP x1.8. 20x ATK at <50% HP. Matching 2 Dark combos reduce damage taken by 50%, +2 combo, deals 1 fixed damage.
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Devil / Attacker
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Active Skill: For 1 turn, no skyfall; For 1 turn, jammer orbs appear more frequently; For 1 turn, 5x ATK for self; Replace all orbs (2 max CD)
Leader Skill: 3.2x HP and 20x ATK for Water att.; Increase combo by 2 and deals 5,000,000 fix dmg when water and dark attack at once
★6 Rarity cards
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Attacker / Physical
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Active Skill: For 1 turn, greatly reduce dmg taken; For 1 turn, bypass dmg void shield; For 1 turn, 3x ATK for self (10 max CD)
Leader Skill: 2x HP and 18x ATK for Fir att.; Orb move time +5 sec; Slightly reduce dmg taken and deals 1 fix dmg when matching 7+ connected fire orbs
Thanks for the post, hope midterms go well/went well!