One Punch Man Collab – Debut!

One Puuuuuuuuuuuuunch! One Punch Man is joining PAD to one punch all the enemies!

Rare Gacha Lineup

★8
[8189] Saitama
サイタマ
★7 Orb Skin
[8196] Genos
ジェノス
★7
[8202] Tornado of Terror
戦慄のタツマキ
[8208] Speed-o-Sound Sonic
音速のソニック
[8199] Silver Fang
シルバーファング
[8205] Puri-puri Prisoner
ぷりぷりプリズナー
[8211] Deep Sea King
深海王

[8192] Boros
ボロス
★6
[8217] Blizzard of Hell
地獄のフブキ
[8220] Mumen Raider
無免ライダー
[8215] Metal Bat
金属バット
[8214] Tanktop Master
タンクトップマスター
[8216] Iaian
イアイアン
[8219] Lightning Max
イナズマックス
[8218] Biting Snake Fist Sneck
蛇咬拳のスネック

Magic Stone + Gacha Roll Bundle

Available: 12/27 (Mon) 10am – 1/10 (Mon) 9:59am JST. 3 bundles are available in Shop tab! One purchase only for each bundle, except:

Bundle #1 and #3 (1 and 20 Magic Stone bundle) is available twice (refreshes), so you can buy it twice:
  • 12/27 (Mon) 10am ~ 1/3 (Mon) 9:59am JST
  • 1/3 (Mon) 10am ~ 1/10 (Mon) 9:59am JST (refresh)

  #1 #2 #3
Bundle 1 Magic Stones + Gacha Set
魔法石1個+ワンパンマンガチャ
* Refreshes, available twice
20 Magic Stones + Gacha Set
魔法石20個+確定 ジェノスガチャ
20 Magic Stones + Gacha Set
魔法石20個+★7以上確定 ワンパンマンガチャ
* Refreshes, available twice
Price 120 yen ($1.09 USD) 2,440 yen ($22 USD) 2,440 yen ($22.07 USD)
Magic Stones x 1 x 20 x 20
Gacha lineup All (★8, ★7 and ★6) Genos only, comes with Orb Skin. ★8 and ★7 only, including Genos (Orb Skin)

Orb Skin

Obtaining certain cards unlock the collab orb skin!

  • Orb Skin: [8196] Genos

Monster Exchange

Available: 12/27 (Mon) 10am – 1/10 (Mon) 11:59pm JST

★8 Gacha rolls

  • Only ★8 cards from the gacha can be obtained through exchange.
  • Exchange 5 (or 4, for the Rainbow Medal) cards for your desired cards! (Duplicates ok)
[8189] Saitama
サイタマ
▼ Trade 5 cards in.
[3191] Event Medal – Rainbow
▼ Trade 4 cards in. Three Exchange only.

Collab Dungeon

Duration: 12/27 (Mon) 10am – 1/10 (Mon) 9:59am JST 6 dungeons total, including the regular dungeon with skill up dungeon (Skyozora link: 呪術廻戦)

  • Plus the 5 special dungeons below:

One-Time Challenge Dungeon!

One clear only dungeon, with the following reward when cleared:

  • Free roll of the collab gacha!

Solo-only: Special Rush Dungeon!

 

Fixed Team Dungeon!

 

Multiplayer (3P) Dungeon available

 

New Cards

★8 Rarity cards

[8189]/ Saitama
Attacker

Active Skill: Spawn 3×3 Light orbs. Transform to [8190] (30 max CD)

Leader Skill: Light all stats x1.5. Connecting 6 or more Light orbs reduce damage taken, ATK x8.

[8190]/ Hero, Saitama (Transform)
Attacker

Active Skill: For 1 turn, self ATK x10. Change Wood and Dark to Light. (2 max CD)

Leader Skill: Light all stats x2. Connecting 6 or more Light orbs halves damage taken, ATK x13, deals 10 mil fixed damage.

[8191] Saitama’s Glove (Assist evo)
Attacker

Active Skill: For 1 turn, self ATK x100. For 2 turns, void damage absorb and attribute absorb. (18 max CD)

Leader Skill: None

★7 Rarity cards

[8192]/ Boros
Devil

Active Skill: For 3 turns, 5x ATK for Dark att.; Transform to [8193] for the rest of the dungeon (18 max CD)

Leader Skill: 15x ATK for Dark att.

[8193]/ Leader of Dark Matter Thieves, Boros (Transform)
Devil / Attacker

Active Skill: For 3 turns, 5x orb move time; For 3 turns, 5x ATK for Dark att.; Transform to [8194] for the rest of the dungeon (10 max CD)

Leader Skill: 16x ATK for Dark att.; Reduce dmg taken by 65% when 10+ combo; Increase combo by 2 when matching 2+ dark combo

[8194]/ Dominater of the Universe, Boros (Transform)
Devil / Attacker

Active Skill: For 1 turn, ATK increase according to number of Enhance Dark Orbs awakening; Create 6 dark orbs from non-heart orbs (2 max CD)

Leader Skill: 20x ATK for Dark att.; Reduce dmg taken by 70% when 10+ combo; Increase combo by 2 and deals 5,000,000 fix dmg when matching 2+ dark combo

[8195] Giant Spaceship’s Power Core (Assist evo)
Devil

Active Skill: Charge allies’ active by 2 turns; For 5 turns, 4x ATK for Dark att.; For 5 turns, bypass att. absorb shield (18 max CD)

Leader Skill: None

[8196]/ Genos
Machine

Active Skill: Unlock all orbs. Change top 2 rows to Fire. Transform to [8197] (26 max CD)

Leader Skill: Fire HP and RCV x1.5. Connect 6 or more Fire halves damage taken, ATK x12.

[8197]/ S-Class Hero, Genos (Transform)
Machine / Attacker
[enhance match)]

Active Skill: For 1 turn, self ATK x3. Change Wood and Dark to Fire. (2 max CD)

Leader Skill: Fire HP and RCV x1.8. Connect 6 or more Fire halves damage taken, ATK x25, deals 3 mil fixed damage.

[8198] Genos’s Part (Assist evo)
Machine

Active Skill: For 2 turns, no skyfall, Dark orbs become unmatchable, and penetrate void shield. (6 max CD)

Leader Skill: None

[8199]/ Silver Fang
Attacker / Physical

Active Skill: For 1 turn, 2x orb move time; Create 1 roulette that last for 1 turn (4 max CD)

Leader Skill: Reduce dmg taken by 60% and deals 3,000,000 fix dmg when 8+ combo; 22x ATK and slightly reduce dmg taken when water, wood and light attack at once

[8200]/ S-Class Hero, Silver Fang (Uvo)
Attacker / Physical

Active Skill: Unlock all orbs; Change all orbs to water, wood and light orbs; When use on and after Floor 10, for 3 turns, 4x ATK for Water att. (8 max CD)

Leader Skill: 20x ATK and reduce dmg taken by 60% when 8+ combo; Slightly reduce dmg taken and +3 combo when water, wood and light attack at once

[8201] Silver Fang’s Clothing (Assist evo)
Attacker

Active Skill: For 2 turns, 3x orb move time; For 2 turns, 3x ATK for Water att.; For 2 turns, greatly reduce dmg taken; For 2 turns, bypass att. absorb shield (15 max CD)

Leader Skill: None

[8202]/ Tornado of Terror
Attacker

Active Skill: Unlock all orbs. Spawn 6 Wood orbs; [On or After Battle 6] For 1 turn, self ATK x5. (4 max CD)

Leader Skill: Connect 6 or more Wood orbs reduce damage taken by 65%, ATK x20. Connect 9 or more Wood orbs deals 6 mil fixed damage.

[8203] S-Class Hero, Tornado of Terror (Uvo)
Attacker

Active Skill: Recover all unmatchable and awoken binds; [On or Before Battle 2] Delay 2 turns. (6 max CD)

Leader Skill: Connect 6 or more Wood orbs reduce damage taken by 65%, ATK x18. Connect 9 or more Wood orbs +4 combo.

[8204] Tornado of Terror’s Outfit (Assist evo)
Attacker

Active Skill: For 2 turns, void damage absorb and attribute absorb. Shuffle orbs. (18 max CD)

Leader Skill: None

[8205]/ Puri-puri Prisoner
Physical / Attacker

Active Skill: Unlock all orbs; Change all orbs to all att. + heart orbs; Transform to [8206] for the rest of the dungeon (23 max CD)

Leader Skill: 2x HP and ATK for Attacker type; Orb move time +5 sec; 8x ATK and slightly reduce dmg taken when 4+ colors attack at once

[8206]/ S-Class Hero, Puri-puri Prisoner (Transform)
Physical / Attacker

Active Skill: For 1 turn, no skyfall; For 1 turn, 3x ATK for self; Replace all orbs (2 max CD)

Leader Skill: 2.8x HP and ATK for Attacker type; Orb move time +5 sec; 9x ATK, slightly reduce dmg taken and +3 combo when 4+ colors attack at once

[8207] Handmade Sweater (Assist evo)
Physical

Active Skill: For 2 turns, greatly reduce dmg taken; For 2 turns; bypass dmg void shield; Enhance heart orbs (15 max CD)

Leader Skill: None

[8208]/ Speed-o’-Sound Sonic
Balanced

Active Skill: For 1 turn, TE x2, create 1 spinner. [On or After Battle 7]: Spawn 6 dark orbs. (5 max CD)

Leader Skill: Matching 2 Dark combos reduce damage taken by 50%, ATK x20. Slightly reduce damage taken and deal 3 mil fixed damage at 7 combo.

[8209]/ Strongest Ninja – Speed-o’-Sound Sonic
Balanced

Active Skill: [Can only be used On of After Battle 5]: Delay 2 turns. Unlock and change all orbs to Dark and Heart. (10 max CD)

Leader Skill: Dark HP x1.8. 20x ATK at <50% HP. Matching 2 Dark combos reduce damage taken by 50%, +2 combo, deals 1 fixed damage.

[8210]/ Exploding Shuriken
Balanced

Active Skill: 30% Gravity. For 2 turn, void attribute absorb. (20 max CD)

Leader Skill: None

[8211]/ Deep Sea King
Devil

Active Skill: Charge allies’ active by 2 turn; Transform to [8212] for the rest of the dungeon (18 max CD)

Leader Skill: 2.5x HP and 12x ATK for Water att.; Increase combo by 2 when water and dark attack at once

[8212]/ King of the Sea, Deep Sea King (Transform)
Devil / Attacker

Active Skill: For 1 turn, no skyfall; For 1 turn, jammer orbs appear more frequently; For 1 turn, 5x ATK for self; Replace all orbs (2 max CD)

Leader Skill: 3.2x HP and 20x ATK for Water att.; Increase combo by 2 and deals 5,000,000 fix dmg when water and dark attack at once

[8213] Deep Sea King’s Mantle (Assist evo)
Devil

Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 3x ATK for self and Water att. (9 max CD)

Leader Skill: None

★6 Rarity cards

[8214]/ Tanktop Master
Physical / Attacker

Active Skill: For 3 turns, bypass att. absorb shield; Change all orbs to fire, water and heart orbs (12 max CD)

Leader Skill: 2.5x HP and ATK for Physical type; Orb move time +5 sec; 7x ATK and +2 combo when matching 6+ connected fire or water orbs

[8215]/ Metal Bat
Attacker / Physical
[(enhanced match]

Active Skill: For 1 turn, greatly reduce dmg taken; For 1 turn, bypass dmg void shield; For 1 turn, 3x ATK for self (10 max CD)

Leader Skill: 2x HP and 18x ATK for Fir att.; Orb move time +5 sec; Slightly reduce dmg taken and deals 1 fix dmg when matching 7+ connected fire orbs

[8216]/ Iaian
Attacker

Active Skill: Fully recovers unmatchable status; For 1 turn, 2.5x RCV; For 1 turn, 2.5x ATK for Attacker type (4 max CD)

Leader Skill: 2.4x all stats for Light att.; Orb move time +5 sec; 8x ATK and deals 1 fix dmg when 4+ colors attack at once

[8217]/ Blizzard of Hell
Balanced

Active Skill: Delay 3 turns. For 3 turns, create 1 spinner. (12 max CD)

Leader Skill: Matching 2 Wood combos reduce damage taken by 60%, ATK x15. Healing 20,000 HP with Heart orbs fully recover awoken bind status.

[8218]/ Biting Snake Fist Sneck
Balanced

Active Skill: For 1 turn, 1.5x orb move time; Create 3 light orbs (2 max CD)

Leader Skill: 2.5x HP for Light and Dark att.; Orb move time +5 sec; 15x ATK and +2 combo when light and dark attack at once

[8219]/ Lightning Max
Attacker

Active Skill: For 1 turn, 3x ATK for self; Change 2nd row from top to light orbs (7 max CD)

Leader Skill: Reduce dmg taken by 60% and deals 1,000,000 fix dmg when matching 6+ connected light orbs; 16x ATK for Light att.

[8220]/ Mumen Rider
Balanced

Active Skill: Haste 3 turns. For 3 turns, all subs ATK x5. (21 max CD)

Leader Skill: Wood HP and ATK x2.5. TE +5s. Connect 6 or more Wood ATK x4, +4 combo.

Monster Exchange

[8221]/ King
Balanced

Active Skill: For 2 turns, increase combo by 5; Delay enemies’ bext move by 2 turns (10 max CD)

Leader Skill: Greatly reduce dmg taken sometimes; 2x HP for Light att.; 18x ATK and deals 1 fix dmg when 7+ combo

[8222]/ Garou
Devil / Attacker

Active Skill: For 2 turns, no skyfall; For 2 turns, water orbs become unmatchable; Create 4 dark and heart orbs (2 max CD)

Leader Skill: 2x HP and 18x ATK for Devil type; Reduce dmg taken by 50% and +3 combo when matching 3+ dark combo

Free login card

[8223] A Guy Who’s a Hero for Fun, Saitama
Attacker

Active Skill: For 2 turns, 2x RCV and Orb move time; For 2 turns, 2x ATK for self and Attacker type (7 max CD)

Leader Skill: 2.5x all stats for Attacker type; Orb move time +5 sec; 7x ATK and deals 1,000,000 fix dmg when 4+ combo

Twitter Campaign

https://twitter.com/pad_sexy/status/1475300402887151617?s=20 Like the above post to get free rolls:

  • 50,000+ likes = 1x OPM Gacha roll
  • 100,000+ likes = 1x OPM Gacha guarantee 7★ or higher roll

9 Replies to “One Punch Man Collab – Debut!”

  1. i tried out Saitama and he…. was kinda weaker than i expected. no combo up in LS really makes me feel i just wasted 150 stones to get him for nothing. still i could turn him into a gloves lol

    1. from Captain Tsubasa teams to Academy Kio (also a captain tsubasa) to Dai, Daytona and Cotton, Light has been an att dependent on void void actives and not having VDP for over a year now. We suddenly got Safira and Saitama and weird awakenings sets like Yusuke. Light is in a weird phase where gh is trying to push the meta in a ceryain direction. I think Safira and Saitama play like beach veroah back in her time.

      1. Dahlia and Exodia and Almight and Ryumei are also all without VDP. Light being pushed into teams that only do damage off of VDP is really awkward.
        Saitama equip is at least an alternative for those without the similar equips from Demon Slayer and Jujutsu Kaisen

  2. Bet NA gets this collab. We only get the bad ones. I’m still seething one year later after Marvel from not having Ult Capt America, Ult Spiderman, Spidey equip, Magneto both forms, Dark Phoenix, and Deadpool equip. At least one of those things is present on every meta team in JP and NA still is missing replacements.

    1. I think we should get WW2 collab. The black medal tradable can be Hitler. He could be a Wood version or Safira.

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