An enemy mechanic that voids all damage dealt over a certain threshold for a variable number of turns. Keep in mind that this applies to single hits only.
For example, if I am facing an enemy spawn with a damage void shield that has a threshold of five million damage, and I attack it with a single hit of twenty million damage, all that damage will be voided out because the damage of that hit was over the threshold of five million. However, if I attacked that same spawn with five hits of four million damage, all that damage passes through the shield, since none of the hits were above the threshold.
While the cumulative damage may be the same, the difference in the way the damage was dealt was the reason the damage void shield either voided damage or let the damage pass through. Examples of void spawns include the entirety of the Spirit Numen series, all of whom void damage above 15 million from a single hit.
How to handle Damage Void enemies
Void spawns can be handled in a few different ways:
1. Damage control
The first of which is generally considered the riskiest (but is also always readily available) is damage control. Controlling your team damage to stay under a given spawn’s void threshold will allow you to slowly but surely grind down the spawn. However, skyfall combos and killer awakenings can make this method risky, especially if the spawn has an execution attack at low HP.
2. Damage Void Piercer awakening
The second method that is generally the most popular is the use of the Damage Void Piercer awakening. Upon making a 3×3 orb square of a given card’s color, that card will gain a personal 2.5x ATK boost and will be able to bypass damage void shields.
3. Using an Active Skill
The third method is very luxurious; there exist several active skills that allow for teams to completely bypass damage void shields (known as void bypass actives) for a specific number of turns (usually one). This allows you to kill a spawn using overwhelming amounts of damage without worrying about the attacks being voided out. However, these active skills usually come with a long cooldown, making them best suited for teams that have difficulty utilizing the Damage Void Piercer awakening (such as rainbow or cross teams). Examples of these cards include Shelling Ford and Akine .