Kingdom Collab – Debut (exchange updated)
And finally it arrives!!!!!!! Kingdom hearts Collab is here as a 10 stone REM with the first collab where base cards are animated (only the smoke effect though)!
About the REM
This is a 10 stone Collab REM since Marvel! Therefore, all the REM cards have 8 slot latent All players will get 1x free roll from login during the period!
Magic Stone and Gacha Bundle
Available: 7/2 (Sat) 12pm – 7/16 (Sat) 3:59am JST (bundle ends before collab ends). 3 bundles are available in Shop tab! One purchase only for each bundle, except:
- 7/2 (Sat) 12pm ~ 7/9 (Sat) 11:59am JST
- 7/9 (Sat) 12pm ~ 7/16 (Sat) 3:59am JST (refresh)
#1 | #2 | #3 | |
Bundle | 2 Magic Stones + Gacha Set 魔法石2個+キングダムガチャ * Refreshes, available twice |
30 Magic Stones + Gacha Set 魔法石30個+★6以上確定 キングダムガチャ * Refreshes, available twice |
20 Magic Stones + Gacha Set 魔法石20個+確定 羌瘣ガチャ |
Price | 250 yen ($2 USD) | 3,680 yen ($35 USD) | 2,440 yen ($22 USD) |
Magic Stones | x 2 | x 30 | x 20 |
Gacha lineup | All (★7, ★6 and ★5) | ★7 and ★6 only, including Kyou Kai (Orb Skin) | Kyou Kai only, comes with Orb Skin. |
Orb Skin
Getting [8944] Kyou Kai unlocks the following orb skin:
Monster Exchange
Available: 7/2 (Sat) 12pm – 7/16 (Sat) 11:59pm JST
Source: skyozora
★7 Gacha Rolls
Others
Collab Dungeon
- Drops collab event medals that are used for limited exchange
One-Time Challenge Dungeon
- One time and solo only
- Clear to receive 1x Kingdom Collab REM roll
Collab Rush Dungeon
- Also drops collab event medal
- Clear for the firs time to receive 2x Kingdom Collab Medal – Rainbow
Fix Team Challenge
- A series of floors with fix team
- Clear the floors to receive rewards such as Tamadra, Super Snowglobe, Jewel of Creation and more
- Clear all floors to receive 1x Kingdom Collab REM roll
3P Dungeon also Available
- There is also a 3p version of collab dungeon, don’t miss out!
New Cards
★7 Rarity Cards
Physical / Attacker
Active Skill: [1] For 3 turns, 2x ATK for all subs; Charge allies’ active by 1 turn; Evolve skill to stage [2] (20 max CD)
[2] For 1 turn, bypass dmg void shield; Change 2nd column from left to water orbs (3 max CD)
Leader Skill: [10 sec move time] 9x ATK, reduce dmg taken by 50% and +4 combo when matching 2+ water combo; 2x all stats for Physical type
Attacker / Physical
Active Skill: [1] Unlock all orbs; Change all orbs to fire, dark and heart orbs; Delay enemies’ next move by 2 turns; Evolve skill to stage [2] (20 max CD)
[2] For 3 turns, 2x ATK for self and Attacker type; Unlock all orbs; Create 3 fire, dark and heart orbs (3 max CD)
Leader Skill: 25x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when fire, dark and heart attack; Gains bind resist for Fire att.
★6 Rarity Cards
Attacker / Physical
Active Skill: [1] For 3 turns, 3x orb move time; For 3 turns, 3x ATK for Water att.; Evolve skill to stage [2] (16 max CD)
[2] For 1 turn, 2x ATK for self and Water att.; Unlock all orbs; Create 6 water and heart orbs (3 max CD)
Leader Skill: 9x ATK, reduce dmg taken by 30% and deals 3,000,000 fix dmg when matching 2+ water combo; 2.7x all stats for Water att.;
Balanced
Active Skill: [1] Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 1.5x orb move time; Evolve skill to stage [2] (16 max CD)
[2] For 1 turn, no skyfall; For 1 turn, 1.5x RCV and orb move time; For 1 turn, 1.5x ATK for all subs; Replace all orbs (5 max CD)
Leader Skill: 1.8x HP and gains Bind Resist for Balanced type; 20x ATK, reduce dmg taken by 50% and +3 combo when matching 2+ light combo
Attacker
Active Skill: [1] For 1 turn, 3x ATK for self and Wood att.; Charge allies active by 1 turn; Evolve skill to stage [2] (16 max CD)
[2] For 1 turn, only fire, wood and heart orbs appear; For 1 turn, no skyfall; Replace all orbs (6 max CD)
Leader Skill: 22x ATK, reduce dmg taken by 30% and +3 combo when matching 2+ wood combo; Reduce dmg taken by 60% when 8+ combo
Balanced
Active Skill: [1] Unlock all orbs; Change all orbs to fire, water, light and dark orbs; Charge allies’ active by 1 turn; Evolve skill to stage [2] (16 max CD)
[2] For 6 turns, ATK increase according to number of 3 Att. Attack awakening in team (6 max CD)
Leader Skill: 15x ATK, reduce dmg taken by 50% and deals 1 fix dmg when 3+ colors attack; 1.7x all stats for Balanced type
Physical / Attacker
Active Skill: [1] For 2 turns, reduce dmg taken by 50%; Change all orbs to water, wood, light, dark and heart orbs; Evolve skill to stage [2] (16 max CD)
[2] For 2 turns, ATK and RCV increase according to number of Physical and Attacker type in team; Fully recovers awoken bind status (4 max CD)
Leader Skill: 23x ATK, reduce dmg taken by 50% and deals 7,000,000 fix dmg when matching 5+ connected water and wood orbs; 1.7x HP for Water att.
Physical / Attacker
Active Skill: [1] For 2 turns, bypass att. absorb shield; For 2 turns, 2x ATK for Leader; Unlock all orbs; Evolve skill to stage [2] (16 max CD)
[2] Create wood orbs diagonally (2 max CD)
Leader Skill: 25x ATK, reduce dmg taken by 75% and deals 5,000,000 fix dmg when matching 10+ wood orbs
Physical / Attacker
Active Skill: [1] For 10 turns, fire orbs appear slightly frequently; Unlock all orbs; Change all orbs to fire and heart orbs; Evolve skill to stage [2] (16 max CD)
[2] Change leftmost 2 columns to fire orbs (2 max CD)
Leader Skill: 12x ATK, reduce dmg taken by 50% and +3 combo when matching 5+ connected fire orbs; 1.7x all stats for Physical type
Attacker
Active Skill: [1] Unlock all orbs; Change all orbs to wood, light and heart orbs; For 1 turn, 10x ATK for Wood att.; Evolve skill to stage [2] (16 max CD)
[2] For 1 turn, bypass dmg void shield; Unlock all orbs; Change all orbs to wood, light and heart orbs (5 max CD)
Leader Skill: 1.8x ATK and gains Bind Resist for Attacker type; 22x ATK, reduce dmg taken by 50% and deals 1 fix dmg when matching 2+ wood combo
★5 Rarity Cards
Attacker
Active Skill: [1] For 1 turn, reduce dmg taken by 75%; Change 2nd row from bottom to fire orbs; Evolve skill to stage [2] (10 max CD)
[2] For 1 turn, 2x ATK for self; Change 2nd row from bottom to fire orbs (3 max CD)
Leader Skill: 18x ATK, reduce dmg taken by 25% and +3 combo when matching 2+ fire combo; 2.3x HP for Fire att.
Balanced
Active Skill: [1] For 1 turn, reduce dmg taken by 50%; Change rightmost column to light orbs; Evolve skill to stage [2] (10 max CD)
[2] For 1 turn, reduce dmg taken by 75%; Unlock all orbs; Change rightmost column to light orbs (6 max CD)
Leader Skill: 2.8x all stats for Light att.; 7x ATK and +2 combo when matching 2+ light combo
Physical / Attacker
Active Skill: [1] Create 1 roulette that last for 1 turn; Change wood to water orbs; Evolve skill to stage [2] (10 max CD)
[2] Create 1 roulette that last for 1 turn; For 1 turn, 2x orb move time; Unlock all orbs; Change wood to water orbs (4 max CD)
Leader Skill: 20x ATK, reduce dmg taken by 50% and deals 1 fix dmg when matching 2+ water combo; Reduce dmg taken by 25% and 7+ combo
Devil / Attacker
Active Skill: [1] Change all orbs to fire, dark and heart orbs; Evolve skill to stage [2] (10 max CD)
[2] Unlock all orbs; Change all orbs to fire, dark and heart orbs; When HP is 50% or below, for 1 turn, 3x ATK for self (5 max CD)
Leader Skill: 9x ATK and reduce dmg taken by 60% when matching 5+ connected dark orbs; 3x ATK and RCV when HP is 50% or below
Physical
Active Skill: [1] Unlock all orbs; Change top row to water orbs; For 3 turns, slight reduce dmg taken; Evolve skill to stage [2] (10 max CD)
[2] Change leftmost column and 2nd column from right to water orbs (2 max CD)
Leader Skill: 20x ATK and deals 1 fix dmg when matching 6+ connected water orbs; 3x HP for Water att.
Devil / Attacker
Active Skill: [1] For 4 turns, jammer orbs appear more frequently; Create 6 dark orbs; Evolve skill to stage [2] (10 max CD)
[2] For 4 turns, dark and jammer orbs appear more frequently; Unlock all orbs; Change all orbs to dark, heart and jammer orbs (4 max CD)
Leader Skill: 19x ATK and +2 combo when matching 2+ dark combo; 3x HP for Dark att.
Balanced
Active Skill: [1] For 1 turn, bypass att. absorb and dmg absorb shield; Unlock all orbs; Evolve skill to stage [2] (10 max CD)
[2] For 1 turn, bypass att. absorb and dmg absorb shield; Unlock all orbs; Change top row to water orbs (6 max CD)
Leader Skill: 19x ATK and deals 1 fix dmg when matching 5+ connected water orbs; 2.7x HP for Water att.; Orb move time +5 sec
Physical / Attacker
Active Skill: [1] For 1 turn, 10x ATK for Wood and Light att.; Create 3 wood and light orbs; Evolve skill to stage [2] (10 max CD)
[2] For 1 turn, 5x ATK for Wood and Light att.; Unlock all orbs; Create 3 wood and light orbs (4 max CD)
Leader Skill: [No skyfall] Reduce dmg taken by 50%; 22x ATK and deals 1 fix dmg when wood and light attack
Monster Exchange
Balanced
Active Skill: [1] For 6 turns, water and light orbs appear more frequently; Change all orbs to water, light and dark orbs; Evolve skill to stage [2] (10 max CD)
[2] For 6 turns, water and light orbs appear more frequently; Unlock all orbs; Change all orbs to water, light and dark orbs (5 max CD)
Leader Skill: 18x ATK, reduce dmg taken by 30% and +4 combo when water and light attack; Reduce dmg taken by 60% when 10+ combo
35$ bundles for a guarenteed high roll!
🫣👀
what a bad deal. YGO nor MH were this bad and these ten stone machines eat up packs so fast and theres so much garbage because they never keep the low rolls or all the highs relevant.
MH and YGO bundles were the exact same price, 3680 yen
https://pad.gungho.jp/member/collabo/monsterhunter/210324/30gacha.html
https://pad.gungho.jp/member/collabo/yugioh/210625/30gacha.html
And the Kingdom bundle is arguably cheaper too because of the exchange rate now, depending on your local currency
Royal Oak with Mou Gou hemet vs.
Duke Hyou with Seawolf Timepiece vs
Seawolf with Duke Hyou shield vs
Naut with Yo Tan Wa mask?
which robot got the biggest buff from this collab?
the gileon bracelet equip was a big surprise to come wi th the collab
Is Ei Sei exchangeable and is it black medals or collab medals?
If this arrives to NA, man goku’s assist would be the first nail orb assist (and even the first card to offer more than 1 turn of nail orb skyfall (3 instead of 1)). 4 rolls (assuming there’s a twitter campaign) should be enough to benefit, given that the rates are terrible for a 10 stone machine.
Nailzaki has more than 1 turn
Because the site did not mention the Kingdom buffs that came with the Version 20.1 update, I’ll link the list here from the JP PAD site
https://pad.gungho.jp/member/collabo/kingdom/220713/adjust.html
I just have the PAD DB app. It’s way more accurate and up to date. Nothing against this site, but the DB app is more streamline.
True but I’m just mainly intending to remind people that there were further buffs and to make it easier for them to access those. People looking for convenience can survive with this link.