一部キャラクターに新たな進化形態が追加&パワーアップ!

Kinnikuman Collab 3rd Run – Buffs!

All the buffs for Kinnikuman collab, 3rd run!

Unlike usual, I decided to split buffs into a new post and add information of all the buffed cards at the end. Hopefully that makes posts easier. New cards is in the collab details post, this is only the buffs for the older cards.

Collab details & New cards

Rarity changes

These were changed to ★8:


These were changed to ★7:


These were changed to ★6:


These were changed to ★5:

Monster Point changes

Changed from 6,000 to 15,000:

Changed from 3,000 to 5,000:

Changed from 4,000 to 5,000:

Buffs

 Awakenings highlighted in blue are newly added, orange are changed.

From Gacha

Card Change

Kinnikuman (Base)
+2000 HP, +500 ATK
Awakenings: (changes highlighted)

Super Awakenings:
Leader Skill: [Board becomes 7×6] 2x ATK on the turn a skill is used; 4x ATK and reduce damage taken by 50% when matching 5 or more connected non Fire orbs;
(Basically entire skill changed from: Can no longer clear 3 connected orbs. All attribute cards All Stats x2. All attribute cards ATK x4 when reaching Fire & Fire combos.)


Kinnikuman (Uvo)
+800 HP, +350 ATK
Awakenings:
  • combined to

Super Awakening:
Leader Skill: [Unable to erase 3 orbs or less]; 2x all stats for all Att.; 4x ATK when matching 1 Fire combo, up to 16x at 4 Fire combos
Buffed from needing 2 combos, ATK multiplier previously 4x ATK when 2 combos, 5x ATK when reaching 3 combos.)


Kinnikuman (Split Uvo)
+300 HP, +300 ATK, +30 RCV
Awakenings:
  • combined to

Super Awakening:
Leader Skill: 6x ATK when below 50% HP; 4x ATK when below 80% HP; 4x ATK and reduce damage taken by 50% when matching 2+ Fire combos
(Buffed from 25% shield)


Kinnikuman Soldier
+1550 HP, +350 ATK
Awakenings:

Super Awakening:
Leader Skill: 5x ATK and reduce damage taken by 25% when matching 5 orbs in L shape; 3x ATK and reduce damage taken by 25% when 6 or more combos
(Entire skill changed from: Physical & Attacker type cards ATK x1.5. ATK x2.5 at 3 combos. ATK x0.5 for each additional combo, up to ATK x6 at 10 combos.)


Kinnikuman Soldier (Uvo)
+150 HP, +200 ATK
Awakenings:
  • combined to
  • combined to

Super Awakening:
Leader Skill: 3x ATK & RCV for Physical and Attacker type; 3.5x ATK when 3 or more combos up to 6x at 8 combos
(Buffed from 2.5x ATK & RCV)


Akuma Shogun
+1450 HP, +400 ATK
Awakenings:

Super Awakening:
Leader Skill: 8x ATK and reduce damage taken by 25% when matching 6 or more connected Dark orbs; 100x ATK additional damage when matching orbs
(Entire skill changed from: Can no longer clear 4 or less connected orbs. All attribute cards All Stats x2. ATK x3 when simultaneously clearing 6 connected Dark orbs.)


Akuma Shogun (Uvo)
+150 HP, +200 ATK
Awakenings:
  • combined to

Super Awakening:
Leader Skill: [Unable to erase 4 orbs or less]; 2x all stats for all Att.; 5.5x ATK when matching 5 or more connected Dark orbs up to 8x at 10 orbs
(Buffed from 6x ATK for max multiplier)


Terryman
+300 HP, +90 ATK
Active Skill: Delay enemies by 1 turn. For 1 turn, 2.5x ATK for Attacker type.
(Buffed from 2x ATK)
Awakenings:

Super Awakening:


Robin Mask (Evo)
Awakenings:

Super Awakening:


Brocken Jr. (Evo)
+500 ATK
Awakenings:

Super Awakening:


Warsman (Evo)
+400 HP, +50 ATK, +30 RCV
Awakenings:

Super Awakening:
Active Skill: For 1 turn, add 1 combo. Enhance Light and Dark orbs.
(Previously only enhances Dark orbs)


Asuraman (Evo)
Awakenings:

Super Awakening:


Mongolman (Evo)
Awakenings:

Super Awakening:


The Ninja (Evo)
Awakenings:

Super Awakening:


Neptuneman (Evo)
+500 HP
Awakenings:

Super Awakening:


Buffaloman (Evo)
+250 ATK
Awakenings:

Super Awakening:

Dungeon Drops

Card Change

Kinnikuman Mariposa (Evo)
Super Awakening:

Kinnikuman Big Body

Kinnikuman Zebra (Evo)

Kinnikuman Super Phoenix (Evo)
Awakenings:

Super Awakening:

Overall card details (After buff)

Stats of the buffed cards (literally they are buff too)!

Click on the icon to jump to the card:

★6 from Gacha

Kinnikuman

Stat Lv.99 (+297) Lv.110 (+297)
HP 5315 (6305) 6644 (7634)
ATK 2060 (2555) 2575 (3070)
RCV 35 (332) 44 (341)
[3124]Kinnikuman
キン肉マン

Physical


Active Skill: Change Wood, Jammer, Poison, Mortal Poison orbs to Fire orbs; Charge allies’ skill by 1 turn
(12 ➧ 7)

Leader Skill: 2x ATK on the turn a skill is used; 4x ATK and reduce damage taken by 50% when matching 5 or more connected non Fire orbs; [Board becomes 7×6]
[1/64/1, 75%]

Kinnikuman

Stat Lv.99 (+297) Lv.110 (+297)
HP 5415 (6405) 6769 (7759)
ATK 2210 (2705) 2763 (3258)
RCV 65 (362) 81 (378)
[3125]Miracle Reversal Fighter, Kinnikuman
奇跡の逆転ファイター・キン肉マン

Physical / Attacker


Active Skill: Change Wood, Jammer, Poison, Mortal Poison orbs to Fire orbs; Charge allies’ skill by 1 turn
(12 ➧ 7)

Leader Skill: [Unable to erase 3 orbs or less]; 2x all stats for all Att.; 4x ATK when matching 1 Fire combos, up to 16x at 4 Fire combos
[4/1024/4]

Kinnikuman

Stat Lv.99 (+297) Lv.110 (+297)
HP 4415 (5405) 5519 (6509)
ATK 2060 (2555) 2575 (3070)
RCV 455 (752) 569 (866)
[3850]Legitimate Heir to the Throne, Kinnikuman
正統王位継承者・キン肉マン

Balanced


Active Skill: Reduce HP by 50%; Deal 100x Fire damage to an enemy; Change Wood, Jammer, Poison, Mortal Poison orbs to Fire orbs
(9 ➧ 5)

Leader Skill: 6x ATK when below 50% HP; 4x ATK when below 80% HP; 4x ATK and reduce damage taken by 50% when matching 2+ Fire combos
[1/576/1, 75%]

Kinnikuman Soldier

Stat Lv.99 (+297) Lv.110 (+297)
HP 4363 (5353) 5454 (6444)
ATK 1990 (2485) 2488 (2983)
RCV 153 (450) 191 (488)
[3126]Kinnikuman Soldier
キン肉マンソルジャー

Physical


Active Skill: Change Dark, Poison, Mortal Poison orbs to Wood orbs; For 1 turn, increase combo count by 2
(17 ➧ 11)

Leader Skill: 5x ATK and reduce damage taken by 25% when matching 5 orbs in L shape; 3x ATK and reduce damage taken by 25% when 6 or more combos
[1/225/1, 68.36%]

Kinnikuman Soldier

Stat Lv.99 (+297) Lv.110 (+297)
HP 4463 (5453) 5579 (6569)
ATK 2040 (2535) 2550 (3045)
RCV 163 (460) 204 (501)
[3127]Choujin Blood Brigade’s General, Kinnikuman Soldier
超人血盟軍・大将・キン肉マンソルジャー

Physical / Attacker


Active Skill: Change Dark, Poison, Mortal Poison orbs to Wood orbs; For 1 turn, increase combo count by 2
(17 ➧ 11)

Leader Skill: 3x ATK & RCV for Physical, Attacker type; 3.5x ATK when 3 or more combos up to 6x at 8 combos
[1/324/9]

Akuma Shogun

Stat Lv.99 (+297) Lv.110 (+297)
HP 3705 (4695) 4631 (5621)
ATK 2373 (2868) 2966 (3461)
RCV 90 (387) 113 (410)
[3128]Akuma Shogun
悪魔将軍

Devil


Active Skill: Change Fire, Wood, Jammer, Poison, Mortal Poison orbs to Dark orbs; For 1 turn, increase combo count by 1
(17 ➧ 11)

Leader Skill: 8x ATK and reduce damage taken by 25% when matching 6 or more connected Dark orbs; 100x ATK additional damage when matching orbs
[1/64/1, 43.75%]

Akuma Shogun

Stat Lv.99 (+297) Lv.110 (+297)
HP 3805 (4795) 4756 (5746)
ATK 2423 (2918) 3029 (3524)
RCV 120 (417) 150 (447)
[3129]Akuma Choujins’ Final Assassin, Akuma Shogun
悪魔超人最後の刺客・悪魔将軍

Devil / Attacker


Active Skill: Change Fire, Wood, Jammer, Poison, Mortal Poison orbs to Dark orbs; For 1 turn, increase combo count by 1
(17 ➧ 11)

Leader Skill: [Unable to erase 4 orbs or less]; 2x all stats for all Att.; 5.5x ATK when matching 5 or more connected Dark orbs up to 8x at 10 orbs
[4/256/4]

★5 from Gacha

Robin Mask

Stat Lv.99 (+297) Lv.110 (+297)
HP 3350 (4340) 4355 (5345)
ATK 1535 (2030) 1996 (2491)
RCV 173 (470) 225 (522)
[3133]Choujin Gentleman, Robin Mask
紳士超人・ロビンマスク

Physical / Attacker


Active Skill: For 3 turns, 2x ATK for Physical type; For 3 turns, reduce damage taken by 35%
(17 ➧ 12)

Leader Skill: 3x ATK and 1.5x RCV for Physical type
[1/9/2.25]

Terryman

Stat Lv.99 (+297) Lv.110 (+297)
HP 3520 (4510) 4576 (5566)
ATK 1723 (2218) 2240 (2735)
RCV 28 (325) 36 (333)
[3131]Texas Stallion, Terryman
テキサスの荒馬・テリーマン

Attacker / Physical


Active Skill: Delay enemies for 1 turns; For 1 turn, 2.5x ATK for Attacker type
(15 ➧ 10)

Leader Skill: 4x ATK when below 20% HP; 2.5x ATK when below 50% HP; Reduce damage taken by 50% when below 50% HP
[1/16/1, 75%]

Asuraman

Stat Lv.99 (+297) Lv.110 (+297)
HP 2853 (3843) 3709 (4699)
ATK 1970 (2465) 2561 (3056)
RCV 65 (362) 85 (382)
[3139]Prince of the Demon Realm, Asuraman
魔界の王子・アシュラマン

Devil / Attacker


Active Skill: For 1 turn, 1.5x ATK for Devil type; Change Jammer, Poison, Mortal Poison orbs to Water orbs
(11 ➧ 6)

Leader Skill: [Unable to erase 3 orbs or less]; 1.5x all stats for all Att.; 2x ATK when matching 3 or more colors up to 3x at 4 colors
[2.25/20.25/2.25]

Brocken Jr.

Stat Lv.99 (+297) Lv.110 (+297)
HP 2020 (3010) 2626 (3616)
ATK 2088 (2583) 2714 (3209)
RCV 248 (545) 322 (619)
[3135]Choujin Blood Brigade’s 2nd in Command, Brocken Jr.
超人血盟軍副将・ブロッケンJr.

Attacker / Devil


Active Skill: Change 2nd row from bottom to Wood orbs; For 1 turn, increase combo count by 1
(14 ➧ 9)

Leader Skill: 2x ATK for Attacker type; 2x ATK when matching 6 or more connected Wood orbs
[1/16/1]

Warsman

Stat Lv.99 (+297) Lv.110 (+297)
HP 3098 (4088) 4027 (5017)
ATK 1503 (1998) 1954 (2449)
RCV 295 (592) 384 (681)
[3137]Choujin’s Deadly Weapon, Warsman
超人凶器・ウォーズマン

Machine / Balanced


Active Skill: For 1 turn, increase combo count by 1; Enhance all Light, Dark orbs
(12 ➧ 7)

Leader Skill: 3.5x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
[1/12.25/1]

Mongolman

Stat Lv.99 (+297) Lv.110 (+297)
HP 3460 (4450) 4498 (5488)
ATK 1755 (2250) 2282 (2777)
RCV 33 (330) 43 (340)
[3852]Ultimate Professional, Mongolman
究極の仕事人・モンゴルマン

Attacker / Physical


Active Skill: For 1 turn, no skyfall; Change Light orbs to Fire orbs; Change Water orbs to Wood orbs
(10 ➧ 5)

Leader Skill: 3x ATK and 1.5x HP for Fire Att.; 2x ATK when matching Fire+Wood
[2.25/36/1]

The Ninja

Stat Lv.99 (+297) Lv.110 (+297)
HP 3038 (4028) 3949 (4939)
ATK 1770 (2265) 2301 (2796)
RCV 150 (447) 195 (492)
[3854]Chojin Blood Brigade Advance Guard, The Ninja
超人血盟軍先鋒・ザ・ニンジャ

Devil / Attacker


Active Skill: For 1 turn, no skyfall; Change Light orbs to Dark orbs; Change Wood orbs to Fire orbs
(10 ➧ 5)

Leader Skill: 2.5x ATK and 1.5x HP for Dark Att.; 2x ATK when matching 4 or more connected Fire or Dark orbs
[2.25/25/1]

Neptuneman

Stat Lv.99 (+297) Lv.110 (+297)
HP 4205 (5195) 5467 (6457)
ATK 1405 (1900) 1827 (2322)
RCV 0 (297) 0 (297)
[3856]Perfect Chojin, Neptuneman
完璧超人・ネプチューンマン

Physical / Attacker


Active Skill: Unlock all orbs; Change Fire, Dark orbs to Light orbs
(14 ➧ 9)

Leader Skill: 2x HP & ATK for Physical, Attacker type; 2.5x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
[4/25/1]

Buffaloman

Stat Lv.99 (+297) Lv.110 (+297)
HP 2420 (3410) 3146 (4136)
ATK 2290 (2785) 2977 (3472)
RCV 13 (310) 17 (314)
[3858]Chojin Blood Brigade Center Guard, Buffaloman
超人血盟軍中堅・バッファローマン

Devil / Attacker


Active Skill: Reduce enemies’ HP by 20%; Change Dark orbs to Fire orbs
(17 ➧ 12)

Leader Skill: 3x ATK and 1.35x HP for Attacker, Devil type; 1.5x ATK for each cross of 5 Fire orbs
[1.8225/45.5625/1]

Dungeon drops

Kinnikuman Mariposa

Stat Lv.99 (+297) Lv.110 (+297)
HP 3355 (4345) 6710 (7700)
ATK 1453 (1948) 2906 (3401)
RCV 65 (362) 130 (427)
[3141]God of Flight, Kinnikuman Mariposa
飛翔・キン肉マンマリポーサ

Devil / Physical


Active Skill: Change own Att. to Fire for 2 turns; For 2 turns, 1.5x ATK for Devil type
(18 ➧ 8)

Leader Skill: 1.5x ATK for Devil type; 2x ATK when matching 4 or more connected Fire orbs
[1/9/1]

Kinnikuman Big Body

Stat Lv.99 (+297) Lv.110 (+297)
HP 2890 (3880) 5780 (6770)
ATK 1770 (2265) 3540 (4035)
RCV 15 (312) 30 (327)
[3143]God of Brute Strength, Kinnikuman Big Body
強力・キン肉マンビッグボディ

Devil / Attacker


Active Skill: For 4 turns, 1.5x ATK for Attacker type
(22 ➧ 12)

Leader Skill: Reduce total HP by 25%; 3.5x ATK for Attacker type
[0.5625/12.25/1]

Kinnikuman Zebra

Stat Lv.99 (+297) Lv.110 (+297)
HP 1560 (2550) 3120 (4110)
ATK 1903 (2398) 3806 (4301)
RCV 350 (647) 700 (997)
[3145]God of Technique, Kinnikuman Zebra
技巧・キン肉マンゼブラ

Devil / Attacker


Active Skill: For 1 turn, Dark orbs are more likely to appear by 15%; Create 2 Dark orbs
(15 ➧ 5)

Leader Skill: 1.5x ATK for Devil type; 2x ATK when matching 2+ Dark combos
[1/9/1]

Kinnikuman Super Phoenix (Dungeon boss)

Stat Lv.99 (+297) Lv.110 (+297)
HP 4633 (5623) 6950 (7940)
ATK 1430 (1925) 2145 (2640)
RCV -135 (162) -203 (94)
[3147]God of Intelligence, Kinnikuman Super Phoenix
知性・キン肉マンスーパー・フェニックス

Devil / Physical


Active Skill: Change own Att. to Dark for 1 turns; Deal 50x ATK Dark damage to an enemy
(17 ➧ 7)

Leader Skill: 2x HP & ATK for Devil type; 1.5x ATK for Dark Att. on the turn a skill is used
[4/9/1]