[PADR] Active & Leader Skill Translations – New Leaders

Active and Leader Skill translations to the latest leaders added to the Radar Point and Rare Gachas in PAD Radar, from Dark Ra Dragon to Azathoth!

Note that these new leaders are permanent additions to the machines!

Wondering if they’re worth rolling? Check their skills out before spending your points/gold!


Leader Skill Translation

Below are my translations to all skills! These were translated from various screenshots posted on Twitter by Unofficial PAD Radar and PAD Radar purupuru.

The Leader can have one of the possible five active skills (random when you roll them). Active skills can be changed using 50,000 Radar Points.

Radar Point Gacha

2,500 Radar Points per roll as usual. No rates are announced.

★8

 Azathoth, the Primal Chaos (8)
無形なるもの・アザトース

Devil ATK: 1742  
Active Skill
沸き立つ混沌 Change all orbs to 5 attributes + Heal orbs. 3 turn bind recovery. (9 turn CD)
熱炒のまぐわ Randomly spawn 5 Fire orbs to opponent. Change all orbs to 5 attributes + Heal orbs. (13 turn CD)
冥界の狂風 Reduce opponent’s orb movement time by 1 second for 2 turns. Reduce opponent’s defense by 50% for 2 turns. (10 turn CD)
シャイニングアビスゲート Poison orbs slightly more likely to appear for opponent for 4 turns. Randomly lock opponent’s skyfall orbs for 4 turns. (8 turn CD)
ギガグラビティ Reduce opponent’s orb movement time by 2 seconds for 2 turns. (9 turn CD)
Leader Skill
50% HP reduction, ATK x2 for whole team. ATK increase when 5 attributes (4 attri. + Heal) are matched, up to ATK x7.

★7

 Cthulhu, the Nightmare Incarnate (7)
悪夢なるもの・クトゥルフ

Devil ATK: 2027
Active Skill
狂おしき夢見 Recover 50% of HP. Change Heal orbs to Water orbs. (6 turn CD)
継界召龍陣・水闇 Change all orbs to Water and Dark orbs. (12 turn CD)
アクアスペル Change bottom-most row to Water orbs. (5 turn CD)
魔槍グングニール Change Water to Dark orbs. ATK x4 for Water attributes for 2 turns. (15 turn CD)
冷延・アクアクリスタル 50% damage reduction for 2 turns. Enhance Water orbs. (9 turn CD)
Leader Skill
Can no longer clear 3 connected orbs. 50% damage reduction when HP is max. ATK increase when 4+ connected orbs are matched, up to ATK x10.

Nyarlathotep, the Faceless God (7)
無貌なるもの・ニャルラトホテプ

Devil ATK: 1324 
Active Skill
這い寄る混沌 Recover 50% of HP. Change Heal orbs to Wood orbs. (6 turn CD)
継界召龍陣・木闇 Change all orbs to Wood and Dark orbs. (12 turn CD)
ガイアボール Randomly spawn 5 Wood orbs to opponent. Change Dark orbs to Wood orbs. (8 turn CD)
ガイアライズチャージ ATK x2 for Wood attribute for 2 turns. 1 turn haste. (9 turn CD)
ワイルドキャット Increase orb movement time by 2 seconds for 1 turn. Reduce opponent’s defense by 50% for 2 turns. (6 turn CD)
Leader Skill
No skyfall orbs. 50% damage reduction when HP is max. ATK x10 when 2+ combos of Wood orbs are matched.

Rare Gacha

2,500 Gold per roll as usual.

★8  [0.30% each]

Dark Ra Dragon (8)
冥黒神・ラー=ドラゴン

Devil / Dragon ATK: 2380 
Active Skill
ダークサンクラウン Change all orbs to 5 attributes + Heal orbs. 2 turn haste. (14 turn CD)
エナジーゲイザー 35% damage reduction for 1 turn. Change all orbs to 5 attributes + Heal orbs. (9 turn CD)
サンライトウェーブ Increase orb movement time by 5 seconds for 2 turns. Randomly lock 15 of opponent’s orbs. (8 turn CD)
冥界の狂風 Decrease opponent’s orb movement time by 1 second for 2 turns. Reduce opponent’s defense by 50% for 2 turns. (10 turn CD)
毒の霧 Poison orbs slightly more likely to appear to opponent for 5 turns.ATK x2 for Devil type for 1 turn. (7 turn CD)
Leader Skill
HP x2, ATK x2 for Dark attribute and Devil type. ATK increase when matching 5 attributes (4 attri. + Heal), up to ATK x7.

★7  [0.55% each]

 

Reminiscent Norn, Urd (7)
追憶の時女神・ウルド

Attacker ATK: 1888 
Active Skill
時空調律陣・火水 Change all orbs to Fire, Water, and  Heal orbs. (9 turn CD)
聖炎の奇跡 Change Light orbs to Fire orbs, Dark orbs to Heal orbs. Enhance Heal orbs. (8 turn CD)
ストロベリーシャワー Change Wood orbs to Heal orbs. RCV x2 for 2 turns. (8 turn CD)
マグマボール Randomly spawn 6 Fire orbs to opponent. Change Dark orbs to Fire orbs (self). (8 turn CD)
バライアティフレア 50% damage reduction for 3 turns. Decrease opponent’s orb movement time by 1 second for 1 turn. (13 turn CD)
Leader Skill
ATK x2 for Fire attributes, ATK x1.5 for Water attributes. ATK x3 when both Fire and Water attributes are present on card. ATK x4 and 50% damage reduction when Fire and Water attack at once.

Prophetic Norn, Skuld (7)
予知の時女神・スクルド

Physical ATK: 1411 
Active Skill
時空調律陣・水木 Change all orbs to Water, Wood, and Heal orbs. (9 turn CD)
聖氷の奇跡 Change Light orbs to Water orbs, Dark orbs to Heal orbs. Enhance Heal orbs. (8 turn CD)
ブルーベリーシャワー Change Fire orbs to Heal orbs. RCV x2 for 2 turns. (8 turn CD)
ブリザードボール Randomly spawn 6 Water orbs to opponent. Change Light orbs to Water orbs (self). (8 turn CD)
アイスカスケード 50% damage reduction for 3 turns. Water orbs slightly more likely to appear for 1 turn. (13 turn CD)
Leader Skill
ATK x2 for Water attributes, ATK x1.5 for Wood attributes. ATK x3 when both Water and Wood attributes are present on card. ATK x4 and 50% damage reduction when Water and Wood attack at once.

Thought Spinner Norn, Verdandi (7)
想紡の時女神・ヴェルダンディ

Balanced ATK: 1567 
Active Skill
時空調律陣・木火 Change all orbs to Fire, Wood, and Heal orbs. (9 turn CD)
聖樹の奇跡 Change Light orbs to Wood orbs, Dark orbs to Heal orbs. Enhance Heal orbs. (8 turn CD)
メロンシャワー Change Water orbs to Heal orbs. RCV x2 for 2 turns. (8 turn CD)
ガイアボール Randomly spawn 6 Wood orbs to opponent. Change Dark orbs to Wood orbs (self). (8 turn CD)
グリップフィスト 50% damage reduction for 3 turns. Blind opponent’s board. (13 turn CD)
Leader Skill
ATK x2 for Wood attributes, ATK x1.5 for Water attributes. ATK x3 when both Wood and Water attributes are present on card. ATK x4 and 50% damage reduction when Wood and Water attack at once.

Morning Sun Dragon Caller, Kanna (7)
朝陽の日龍喚士・カンナ

God ATK: 1660 
Active Skill
転界逢龍唱・神牙 ATK x2 for God and Dragon types for 2 turns. 1 turn haste. (9 turn CD)
煌月の世界 Enhance all orbs. Increase orb movement time by 5 seconds for 3 turns. (8 turn CD)
仁愛の後光 Recovery 30% of HP. 80% damage reduction for 1 turn. (10 turn CD)
スターライトブレス Blind opponent’s board. Change Heal and Jammer orbs to Light orbs. (6 turn CD)
四神乱舞 Change all orbs to Fire, Water, Wood, and Light orbs. (7 turn CD)
Leader Skill
HP x1.5, ATK x2 for Dragon and God types. ATK x5 when matching 7+ combos.

Nocturnal Cipher Dragon Caller, Ney (7)
黒天の零龍喚士・ネイ

Devil ATK: 2125 
Active Skill
継界宿龍陣・闇魔命 Change all orbs to Dark, Heal, and Jammer orbs. (8 turn CD)
継界宿龍爪・闇魔 Dark and Jammer orbs slightly more likely to appear for 1 turn. Change top row to Jammer orbs, bottom row to Dark orbs. (8 turn CD)
継界宿龍鱗・闇魔 Change Fire orbs to Dark orbs, Light orbs to Jammer orbs. Lock Dark and Jammer orbs. (7 turn CD)
継界宿龍哮・闇魔命 Randomly spawn 3 Dark, Heal, and Jammer orbs to both self and opponent. (12 turn CD)
継界宿龍域・黒天 Change Light orbs to Jammer orbs to both self and opponent. No skyfall combos to opponent for 1 turn. (8 turn CD)
Leader Skill
ATK x4, RCV x2 for Dark attributes. ATK x2 when Dark and Heal attack at once. ATK x1.5 when matching Jammer or Poison orbs.

★6  [0.90% each]

Brutal Warrior General, Xiahou Dun (6)
厳烈の猛将神・夏侯惇

Physical ATK: 1643 
Active Skill
気炎万丈の一瞥 Unlock all orbs. Change Light orbs to Fire robs, Water orbs to Dark orbs. (7 turn CD)
西方七星陣 Change all orbs to Fire, Water, and Dark orbs. (8 turn CD)
ヴァルキュリアフレイム Change Heal orbs to Fire orbs. Reduce opponent’s defense by 75% for 1 turn. (6 turn CD)
ワイルドキャット Increase orb movement time by 2 seconds. Reduce opponent’s defense by 50% for 2 turns. (6 turn CD)
隻眼の業火 Change Light orbs to Fire orbs, Water orbs to Dark orbs. Lock opponent’s Fire orbs. (8 turn CD)
Leader Skill
ATK x8 when matching 3+ combos containing Fire, Fire, Dark (or Fire, Dark, Dark) orbs. Increase orb movement time by 2 seconds.

Golden Bell Marauder, Gan Ning (6)
金鈴の水兵神・甘寧

Attacker ATK: 2128 
Active Skill
百折不撓の二矢 Unlock all orbs. Change Dark orbs to Water orbs, Wood orbs to Fire orbs. (7 turn CD)
西方七星陣 Change all orbs to Fire, Water, and Dark orbs. (8 turn CD)
ヴァルキュリアコールド Change Heal orbs to Water orbs. Reduce opponent’s defense by 75% for 1 turn. (6 turn CD)
ソーラーレーザー Blind opponent’s board. Increase orb moment time by 3 seconds for 1 turn. (7 turn CD)
鈴音の激流 Change Dark orbs to Water orbs, Wood orbs to Fire orb. Lock opponent’s Water orbs. (8 turn CD)
Leader Skill
ATK x8 when matching 3+ combos containing Water, Water, Fire (or Water, Fire, Fire) orbs. Increase orb movement time by 2 seconds.

Shining Spear Dragoon, Ma Chao (6)
煌槍の錦龍神・馬超

Dragon ATK: 1755 
Active Skill
疾風怒濤の一閃 Unlock all orbs. Change Dark orbs to Wood orbs, Fire orbs to Light orbs. (7 turn CD)
南方七星陣 Change all orbs to Fire, Wood, and Light orbs. (8 turn CD)
ヴァルキュリアブルーム Change Heal orbs to Wood orbs, Reduce opponent’s defense by 75% for 1 turn. (6 turn CD)
アイギスの煌き Enhance Wood and Light orbs. Wood and Light orbs slightly more likely to appear for 3 turns. (7 turn CD)
猛勇の豪風 Change Dark orbs to Wood orbs, Fire orbs to Light orbs. Lock opponent’s Wood orbs. (8 turn CD)
Leader Skill
ATK x8 when matching 3+ combos containing Wood, Wood, Light (or Wood, Light, Light) orbs. Increase orb movement time by 2 seconds.

 Alluring Songstress, Diaochan (6)
傾国の歌姫神・貂蝉

Healer ATK: 1265 
Active Skill
清風明月の唱歌 Unlock all orbs. Increase orb movement time by 1 second for 1 turn. (2 turn CD)
北方七星陣 Change all orbs to Wood, Light and Dark orbs. (8 turn CD)
ヴァルキュリアシャイン Change Heal orbs to Light orbs. Reduce opponent’s defense by 75% for 1 turn. (6 turn CD)
クイックボム Reduce opponent’s defense by 50% for 1 turn. Randomly spawn 1 Jammer orb to opponent. (3 turn CD)
妖麗の散輝 Change Water orbs to Light orbs, Fire orbs to Dark orbs. Lock opponent’s Light orbs. (8 turn CD)
Leader Skill
ATK x7 for Light and Dark attribute when a skill is used. Increase orb movement time by 2 seconds.

Devious King Usurper, Sima Yi (6)
鬼謀の宣王神・司馬懿

Balanced ATK: 1563 
Active Skill
神出鬼没の策略 Unlock all orbs. Change Fire orbs to Dark orbs, Light orbs to Water orbs. (7 turn CD)
東方七星陣 Change all orbs to Water, Wood, and Dark orbs. (8 turn CD)
ヴァルキュリアシャドウ Change Heal orbs to Dark orbs. Reduce opponent’s defense by 75% for 1 turn. (6 turn CD)
ゴルゴンの邪眼 Enhance Water and Dark orbs. Water and Dark orbs slightly more likely to appear for 3 turns. (7 turn CD)
暗燈の殃禍 Change Fire orbs to Dark orbs, Light orbs to Water orbs. Lock opponent’s Dark orbs. (8 turn CD)
Leader Skill
ATK x8 when matching 3+ combos containing Dark, Dark, Water (or Dark, Water, Water) orbs. Increase orb movement time by 2 seconds.