[PADR] Monster Memories & Leader – Magazine Collab! (Updated 6/4 – Completed!)

[Completed!] Leader & Monster Memories (team subs) for Magazine Collab in PAD Radar!

These are only available during 5/28 (Mon) 10am6/11 (Sun) 9:59am JST.

Update (6/4): Collection completed! Thanks to everyone again for all the help!


1 Leader, 33 Monster Memories total.

Contents hide
2 Magazine Collab Monster Memories

Magazine Collab Leader

Only available during 5/28 (Mon) 10am – 6/11 (Sun) 9:59am JST. Collab cards are mixed into the regular Rare Gacha pool, but you can also buy him off Pre-Built Teams for 12,000 Gold.

★7    Ippo Makunouchi 接近戦のスペシャリスト・幕之内一歩 (2.00%)

The Leader can have one of the possible three active skills (random when you roll them).

R/L Ippo Makunouchi (7)
接近戦のスペシャリスト・幕之内一歩

Attacker ATK: 2273
Active Skill
肝臓打ち(リバーブロー) Reduce opponent’s defense by 90% for 2 turns. Change middle row to Fire orbs. (8 turn CD)
デンプシー・ロール Slightly increase skyfall of Fire orbs for 2 turns, for both opponent and self. Change Dark, Jammer, and Poison orbs to Fire orbs. (12 turn CD)
ガゼルパンチ Change Water and Dark orbs to Fire orbs. Increase orb movement time by 2x for 1 turn. (10 turn CD)
Leader Skill
ATK x4 and 50% damage reduction when HP is above 80%. ATK increase when 2+ combos of Fire orbs are matched, up to ATK x3.

 


Magazine Collab Monster Memories

Mama’s Thoughts

A leader that you might as well buy instead of rolling for (if you have the coins).

Mamoru Takamura, the only 9* in this collection, introduces a new type of skill! Erza is also pretty notable of a unique active, though lower rarity (still 2 UR slots though).

Stat-wise, top 5 are same old.

About the Attributes & Acronyms

The acronyms used are the following:

  • R = Fire (red)
  • B = Water (blue)
  • G = Wood (green)
  • L = Light
  • D = Dark
  • x = no sub-attributes.

For example, R/B would be Fire/Water, and D/x would be Dark with no sub-attributes.


About the awakenings

The first one is always random. The rest of them have set rarity (N, R, SR, UR), and when you pay Radar Points to make the monster, they will come with preset awakenings. Keep in mind that you can customize these preset awakenings!

See PADR awakenings for details on each awakening.


Credits

Big thanks to Peng, Sangammon, and General User for sending me screenshots! Also thanks to Ripper for spotting typos. The rest were from Unofficial PADR Twitter.

★9


R/D Mamoru Takamura
鷹村守

Physical
Active Skill:
Reduce opponent’s skill by 1 turn. Enhance Fire and Dark orbs. (12 turn CD)

  • First skill of this type!! Delay your opponent, PADR style! (now where’s SDR…)


★8


D/R Meliodas
憤怒の罪・メリオダス

Dragon / Devil
Active Skill:
Bind all opponent’s monsters for 1 turn. Change all orbs to Fire, Water, Dark, and Heart orbs. (10 turn CD)


R/L Ippo Makunouchi
接近戦のスペシャリスト・幕之内一歩

Attacker
Active Skill:
Slightly increase skyfall of Fire orbs for both opponent and self. Change Dark, Jammer, and Poison orbs to Fire orbs. (12 turn CD)


L/R Gash Bell and Kiyo Takamine
やさしい王様・ガッシュ&高嶺清麿

Balanced / Devil
Active Skill:
Change bottom-most row to Light orbs. Slightly increase skyfall of Fire and Light orbs to opponent for 2 turns. (10 turn CD)


★7


R/R Natsu
火竜・ナツ

Attacker / Dragon
Active Skill:
ATK x2 for Fire attribute for 3 turns. Randomly spawn 9 Fire orbs. (13 turn CD)


L/L Sakura
玖楼国の姫・サクラ

Balanced
Active Skill:
Enhance all orbs. RCV x3 for 1 turn. (6 turn CD)


G/L Sanjiyan
三只眼

Attacker / God
Active Skill:
Randomly spawn 4 Wood and Heart orbs. RCV x2 for 1 turn. (8 turn CD)


L/D Tsukumo Mutsu
陸奥圓明流継承者・陸奥九十九

Balanced / Dragon
Active Skill:
ATK x2 for Light and Dark attributes for 2 turns. Change all orbs to 5 attributes + Heart orbs. (12 turn CD)


L/L Chinmi
大林寺拳法・チンミス

Attacker
Active Skill:
Change Dark orbs to Light orbs, Water orbs to Heart orbs. Increase orb movement time by 3 seconds for 3 turns. (12 turn CD)


★6


R/R Erza
エルザ

Attacker
Active Skill:
Change top-most and bottom-most rows to Fire orbs. No skyfall orbs for 1 turn. (11 turn CD)


L/L Lucy
ルーシィ

Attacker
Active Skill:
Removes lock status on all orbs. Change all orbs to Fire, Water, Wood, Light, and Dark orbs. (8 turn CD)


L/G Elizabeth
エリザベス

Healer
Active Skill:
Locks all Heart orbs from skyfall for 2 turns. RCV x2 for 2 turns. (5 turn CD)


R/G Syaoran
小狼

Balanced
Active Skill:
ATK x2 for Fire and Wood attributes for 2 turns. Slightly increase skyfall of Fire and Wood orbs for 2 turns. (10 turn CD)


B/G Yakumo Fujii
藤井八雲

Attacker
Active Skill:
Change left-most column to Water orbs, right-most column to Wood orbs. Reduce opponent’s defense by 50%. (11 turn CD)


G/G Maiko Ryuzoji
龍造寺舞子

Attacker
Active Skill:
Change Water and Jammer orbs to Wood orbs. 100% Water attribute damage reduction for 1 turn. (8 turn CD)


B/D Ichiro Miyata
宮田一郎

Attacker
Active Skill:
ATK x2 for Water and Dark attributes for 2 turns. Reduce opponent’s defense by 35% for 2 turns. (10 turn CD)


G/B Xu Fang
シーファン

Balanced
Active Skill:
Change bottom-most row to Wood orbs. Reduce opponent’s defense by 35% for 2 turns. (7 turn CD)


D/L Brago and Sherry
ブラゴ&シェリー

Attacker / Devil
Active Skill:
Bind opponent’s monsters for 1 turn. Decrease opponent’s orb movement time by 2 seconds for 1 turn. (10 turn CD)


★5


R/x Natsu
ナツ

Attacker / Dragon
Active Skill:
ATK x3 for Attacker and Dragon types for 1 turn. Change Water orbs to Fire orbs. (8 turn CD)
 


D/x Meliodas
メリオダス

Dragon
Active Skill:
Change Wood orbs to Fire orbs, Light orbs to Dark orbs. (6 turn CD)
 


L/x Sakura
サクラ

Balanced
Active Skill:
90% damage reduction for 1 turn. (10 turn CD)


G/x Pai
パイ

Attacker
Active Skill:
Change Fire orbs to Wood orbs, Dark orbs to Heart orbs. (7 turn CD)


L/x Tsukumo Mutsu
陸奥九十九

Balanced
Active Skill:
Reduce opponent’s defense by 35% for 2 turns. Shuffle all orbs. (6 turn CD)


R/x Ippo Makunouchi
幕之内一歩

Attacker
Active Skill:
Reduce opponent’s RCV by 90% for 2 turns. Change middle row to Fire orbs. (8 turn CD)


L/x Chinmi
チンミ

Attacker
Active Skill:
Increase orb movement time by 2x for 2 turns. (10 turn CD)


L/x Gash Bell and Kiyo Takamine
ガッシュ&高嶺清麿

Balanced / Devil
Active Skill:
ATK x2 for Light attribute for 1 turn. Change bottom-most row to Light orbs. Lock all Light orbs. (8 turn CD)


★4


D/B Acnologia
時代の終わりを告げる黒き竜・アクノロギア

Dragon / Devil
Active Skill:
Change all orbs to Water, Dark, and Jammer orbs. No skyfall orbs to opponent for 1 turn. (10 turn CD)


L/D Zeon and Dufort
悲しき力・ゼオン&デュフォー

Balanced / Devil
Active Skill:
Change left-most column to Light orbs, right-most column to Jammer orbs. Slightly increase skyfall of Light and Jammer orbs for 1 turn. (5 turn CD)


L/x Pimopimo
ピモピモ

Attacker
Active Skill:
Increase orb movement time by 10 seconds for 1 turn. (10 turn CD)


B/D Hokuta Fuwa
不破圓明流継承者・不破北斗

Attacker / Devil
Active Skill:
Reduce opponent’s defense by 75% for 1 turn. ATK x1.5 for Attacker type for 3 turns. (10 turn CD)


D/G Benares
龍皇・ベナレス

Devil / Dragon
Active Skill:
Decrease opponent’s orb movement time by 25% for 1 turn. Change Light orbs to Dark orbs (self). (7 turn CD)


D/R Fei Wang Reed
魔術師・飛王・リード

Attacker / Devil
Active Skill:
ATK x2 for Attacker and Devil types for 1 turn. Randomly spawn 3 Dark and Fire orbs to both opponent and self. (10 turn CD)


D/D Hendrickson
聖騎士長・ヘンドリクセン

Attacker / Devil
Active Skill:
Slightly increase skyfall of Dark and Poison orbs for 4 turns. (7 turn CD)

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