[PADR] Monster Memory Set #2 (BAthena Set): Complete Collection Translations!
Besides the main attraction BAthena, the latest Monster Memory Set #2 do have other Leaders and Monster Memories for PADR (not PAD unfortunately)!
Here is the full set of leaders and subs available from this collection, thanks to a JP player on Twitter who posted all of them!!
Details about Monster Memory Set #2
The set (aka the real life gacha) was released on 6/23, with the rarest prize being Blue Athena. There are a total of 23 leader and subs available in the set, just like the first set with Dark Ra Dragon. See my other post about the details on Set #2!
Official site on Takara Tomy about this set is here.
Leaders
All from Happy Hiro’s Twitter post. Previously I’ve translated some of them, but I will increase all for completion. Ana versions are my own screenshots, I whaled a box of this and didn’t get BAthena (but I did get a ton of subs and leads)!
Important Note: The Active Skills of Leaders does not appear to be random.
S Rare Leader (2 total)
Ana and Ace forms look the same for these two.

Whip
Healer
Active Skill: Randomly spawn 3 Light and Heart orbs. Enhance Heart orbs. (6 turn CD)
Leader Skill: ATK x2 & RCV x2 for Light attributes. ATK x3 when 6+ connected Light orbs are matched.

Nyadra
Balanced
Active Skill: Slightly increase skyfall of Dark orbs for 2 turns. (4 turn CD)
Leader Skill: ATK increase when 4+ combos are matched, up to ATK x7.
Rare Leaders (10 total)

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Awoken Hera-Ur
Devil
Active Skill: Slightly increase skyfall of Fire orbs for 2 turns. Lock skyfall Fire orbs for 2 turns. (10 turn CD)
Leader Skill: HP x2, ATK x2, & RCV x2 for Devil type.
Ana version:


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Cocytus
Dragon / Devil
Active Skill: Enhance Water and Dark orbs. ATK x4 for Water attributes for 2 turns. (15 turn CD)
Leader Skill: ATK x2 for Dark and Water attributes. ATK x2 when a skill is used.

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Ancient Water Dragon
Dragon / God
Active Skill: Change Light, Heart, Jammer, and Poison orbs to water orbs. Slightly increase skyfall of Water orbs for 3 turns. (10 turn CD)
Leader Skill: ATK x3.5 for Water attributes when HP is above 50%.
Ana version:


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Soul Binding Princess of Darkness, Hel
Devil / Dragon
Active Skill: Randomly lock 10 of opponent’s orbs. Change bottom-most row to Jammer orbs (self). (2 turn CD)
Leader Skill: ATK x2 for Dark attributes. ATK x2 when 6+ connected Dark orbs are matched. ATK x2.5 when matching Jammer or Poison orbs.
Ana version:


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Almighty Awoken Zeus-Dios
God / Balanced
Active Skill: Change all orbs to Wood and Light orbs. (12 turn CD)
Leader Skill: ATK x4 when HP is max. ATK x2 when 6+ connected Wood orbs are matched.
Ana version:


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Flame Wing Wisedragon, Nerva
Dragon / God
Active Skill: Change Wood, Heart, Jammer, and Poison orbs to Fire orbs. Slightly increase skyfall of Fire orbs for 3 turns. (10 turn CD)
Leader Skill: ATK x8 when 3+ combos of Fire orbs are matched. Increase orb movement time by 3 seconds.
Ana version:


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Loyal Demon Prince, Cauchemar
Devil / Physical
Active Skill: Enhance Dark orbs. 90% damage reduction for 1 turn. (11 turn CD)
Leader Skill: HP x2, ATK x2 for Devil type. ATK x3 when Fire, Wood, and Dark attack at once.

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Guardian of the Sacred City, Athena
God / Attacker
Active Skill: Change Fire orbs to Wood orbs, Water orbs to Light orbs. Bind opponent’s monsters for 1 turn. (10 turn CD)
Leader Skill: HP x2 & ATK x3 for God type.
Ana version:


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Sorceress of Purging Light, Ars Nova
Attacker / Devil
Active Skill: Change all orbs to Fire and Light orbs. (12 turn CD)
Leader Skill: ATK x2 for Light and Fire attributes. ATK x4 if both attributes are present on the card. ATK x2 when Fire and Light attack at once.
Ana version:



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Crazed King of Purgatory, Beelzebub
Devil / Attacker
Active Skill: Change all Wood, Heart, Jammer, and Poison orbs to Dark orbs. Slightly increase skyfall of Dark orbs for 3 turns. (10 turn CD)
Leader Skill: HP x1.5, ATK x3.5 for Dark attribute and Devil type.
Ana version:

Monster Memories (Subs)
Some of these I’ve translated before, but I will include them anyways.
Unlike leaders, these active skills are not random. If you get an Echidna, you only get the same active skill.
SS Rare Sub (1 only)

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Guardian of the Imperial Nation, Athena
水都の守護神・アテナ
God / Attacker
Active Skill: Change Fire orbs to Water orbs, Heart orbs to Light orbs. ATK x2 for Water and Light attributes for 2 turns. (12 max CD)
Rare Subs (10 total)

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Crimson Lotus Mistress, Echidna
Healer / Devil
Active Skill: Bind opponent’s monsters for 3 turns. (11 turn CD)

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Blue Flower Dragon, Starling
Dragon
Active Skill: RCV x2 for 1 turn. Randomly spawn 3 Water orbs to opponent. (10 turn CD)

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Cruel Frozen Hell Demon, Indigo
Devil
Active Skill: Randomly spawn 4 Jammer and Poison orbs to opponent. Lock opponent’s Poison and Jammer orbs. (11 turn CD)

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Goddess of Great Compassion, Acala
God / Balanced
Active Skill: Slightly increase skyfall of Wood and Poison orbs to opponent for 2 turns. Increase orb movement time by 2x for 2 turns (self). (11 turn CD)

Heavenly Wind Dragon Knight, Ishtar
Dragon / Physical
Active Skill: Decrease opponent’s defense by 100% for 1 turn. Blind opponent’s board. (9 turn CD)

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Dragon Miko Summitkeeper, Momiji
Dragon / Attacker
Active Skill: Change all orbs to Wood, Light, and Heart orbs. (10 turn CD)

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Flash Sorcerer, Rei Sirius
God / Healer
Active Skill: Change bottom-most row to Light orbs. (5 turn CD)

Dark Samurai Dragon, Nobunaga
Dragon / Attacker
Active Skill: ATK x2 for Dark attribute for 1 turn. Blind opponent’s board. (10 turn CD)

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Evil Eye CyberBeast, Kakkab
Devil
Active Skill: Change left-most column to Dark orbs, right-most column to Fire orbs. 1 turn haste. (9 turn CD)

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Violent Destruction Arm Dragonbound, No.6
Dragon / Attacker
Active Skill: Change bottom-most row to Fire orbs. No skyfall orbs for 1 turn. (4 turn CD)


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