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[PADR] Monster Memory Set #2 (BAthena Set): Complete Collection Translations!

Besides the main attraction BAthena, the latest Monster Memory Set #2 do have other Leaders and Monster Memories for PADR (not PAD unfortunately)!

Here is the full set of leaders and subs available from this collection, thanks to a JP player on Twitter who posted all of them!!


Details about Monster Memory Set #2

The set (aka the real life gacha) was released on 6/23, with the rarest prize being Blue Athena. There are a total of 23 leader and subs available in the set, just like the first set with Dark Ra Dragon. See my other post about the details on Set #2!

Official site on Takara Tomy about this set is here.

Leaders

All from Happy Hiro’s Twitter post. Previously I’ve translated some of them, but I will increase all for completion. Ana versions are my own screenshots, I whaled a box of this and didn’t get BAthena (but I did get a ton of subs and leads)!

Important Note: The Active Skills of Leaders does not appear to be random

S Rare Leader (2 total)

Ana and Ace forms look the same for these two.

Whip

Healer

Active Skill: Randomly spawn 3 Light and Heart orbs. Enhance Heart orbs. (6 turn CD)

Leader Skill: ATK x2 & RCV x2 for Light attributes. ATK x3 when 6+ connected Light orbs are matched.

Nyadra

Balanced

Active Skill: Slightly increase skyfall of Dark orbs for 2 turns. (4 turn CD)

Leader Skill: ATK increase when 4+ combos are matched, up to ATK x7.

Rare Leaders (10 total)

Awoken Hera-Ur

Devil

Active Skill: Slightly increase skyfall of Fire orbs for 2 turns. Lock skyfall Fire orbs for 2 turns. (10 turn CD)

Leader Skill: HP x2, ATK x2, & RCV x2 for Devil type.

Ana version:

Cocytus

Dragon / Devil

Active Skill: Enhance Water and Dark orbs. ATK x4 for Water attributes for 2 turns. (15 turn CD)

Leader Skill: ATK x2 for Dark and Water attributes. ATK x2 when a skill is used.

Ancient Water Dragon

Dragon / God

Active Skill: Change Light, Heart, Jammer, and Poison orbs to water orbs. Slightly increase skyfall of Water orbs for 3 turns. (10 turn CD)

Leader Skill: ATK x3.5 for Water attributes when HP is above 50%.

Ana version:

Soul Binding Princess of Darkness, Hel

Devil / Dragon

Active Skill: Randomly lock 10 of opponent’s orbs. Change bottom-most row to Jammer orbs (self). (2 turn CD)

Leader Skill: ATK x2 for Dark attributes. ATK x2 when 6+ connected Dark orbs are matched. ATK x2.5 when matching Jammer or Poison orbs.

Ana version:

Almighty Awoken Zeus-Dios

God / Balanced

Active Skill: Change all orbs to Wood and Light orbs. (12 turn CD)

Leader Skill: ATK x4 when HP is max. ATK x2 when 6+ connected Wood orbs are matched.

Ana version:

Flame Wing Wisedragon, Nerva

Dragon / God

Active Skill: Change Wood, Heart, Jammer, and Poison orbs to Fire orbs. Slightly increase skyfall of Fire orbs for 3 turns. (10 turn CD)

Leader Skill: ATK x8 when 3+ combos of Fire orbs are matched. Increase orb movement time by 3 seconds.

Ana version:

Loyal Demon Prince, Cauchemar

Devil / Physical

Active Skill: Enhance Dark orbs. 90% damage reduction for 1 turn. (11 turn CD)

Leader Skill: HP x2, ATK x2 for Devil type. ATK x3 when Fire, Wood, and Dark attack at once.

Guardian of the Sacred City, Athena

God / Attacker

Active Skill: Change Fire orbs to Wood orbs, Water orbs to Light orbs. Bind opponent’s monsters for 1 turn. (10 turn CD)

Leader Skill: HP x2 & ATK x3 for God type.

Ana version:

Sorceress of Purging Light, Ars Nova

Attacker / Devil

Active Skill: Change all orbs to Fire and Light orbs. (12 turn CD)

Leader Skill: ATK x2 for Light and Fire attributes. ATK x4 if both attributes are present on the card. ATK x2 when Fire and Light attack at once.

Ana version:

Crazed King of Purgatory, Beelzebub

Devil / Attacker

Active Skill: Change all Wood, Heart, Jammer, and Poison orbs to Dark orbs. Slightly increase skyfall of Dark orbs for 3 turns. (10 turn CD)

Leader Skill: HP x1.5, ATK x3.5 for Dark attribute and Devil type.

Ana version:

Monster Memories (Subs)

Some of these I’ve translated before, but I will include them anyways.

Unlike leaders, these active skills are not random. If you get an Echidna, you only get the same active skill.

SS Rare Sub (1 only)

Guardian of the Imperial Nation, Athena
水都の守護神・アテナ

God / Attacker

Active Skill: Change Fire orbs to Water orbs, Heart orbs to Light orbs. ATK x2 for Water and Light attributes for 2 turns. (12 max CD)

Rare Subs (10 total)

Crimson Lotus Mistress, Echidna

Healer / Devil

Active Skill: Bind opponent’s monsters for 3 turns. (11 turn CD)

Blue Flower Dragon, Starling

Dragon

Active Skill: RCV x2 for 1 turn. Randomly spawn 3 Water orbs to opponent. (10 turn CD)

Cruel Frozen Hell Demon, Indigo

Devil

Active Skill: Randomly spawn 4 Jammer and Poison orbs to opponent. Lock opponent’s Poison and Jammer orbs. (11 turn CD)

Goddess of Great Compassion, Acala

God / Balanced

Active Skill: Slightly increase skyfall of Wood and Poison orbs to opponent for 2 turns. Increase orb movement time by 2x for 2 turns (self). (11 turn CD)

Heavenly Wind Dragon Knight, Ishtar

Dragon / Physical

Active Skill: Decrease opponent’s defense by 100% for 1 turn. Blind opponent’s board. (9 turn CD)

Dragon Miko Summitkeeper, Momiji

Dragon / Attacker

Active Skill: Change all orbs to Wood, Light, and Heart orbs. (10 turn CD)

Flash Sorcerer, Rei Sirius

God / Healer

Active Skill: Change bottom-most row to Light orbs. (5 turn CD)

Dark Samurai Dragon, Nobunaga

Dragon / Attacker

Active Skill: ATK x2 for Dark attribute for 1 turn. Blind opponent’s board. (10 turn CD)

Evil Eye CyberBeast, Kakkab

Devil

Active Skill: Change left-most column to Dark orbs, right-most column to Fire orbs. 1 turn haste. (9 turn CD)

Violent Destruction Arm Dragonbound, No.6

Dragon / Attacker

Active Skill: Change bottom-most row to Fire orbs. No skyfall orbs for 1 turn. (4 turn CD)

 

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