Ver.18.3アップデート情報!

[Patch Note] Version 18.3 update, featuring new Latent TAMADRA and more!!

The highly anticipated and YamaP-teased version update is here! New Latents, and new floor for Alt. Ultimate Arena!

Selected Fest Exclusives evolutions will become Reincarnated evolutions!

一部フェス限モンスターの進化形態&能力調整!

De-evolve your cards before the update, if you don’t want the Revo! Details here!

Super Awakenings and Team badges will be usable in Multiplayer (3-player) mode!

As shown in teaser! Badges and Super Awakenings apply, except Rank XP Badge and Dungeon Boost Awakening

New Latent Awakenings!

One of which was shown in teaser! All of these takes up 6 slots.

New Latent Awakenings
Bypass Attribute Absorb Shield
【属性吸収貫通】

Activation req: Matching at once
Bypass Damage Void Shield
【ダメージ無効貫通】
Activation req: Matching at once
Poison Skyfall Resist
【毒目覚め耐性】
Nullify both Poison and Mortal Poison orbs skyfalls
Jammer Skyfall Resist
【お邪魔目覚め耐性】
Nullify Jammer orb skyfalls
Leader Swap Resist
【リーダーチェンジ耐性】
Nullify leader swap effect on your team

Change in unlocking Extra Latent slots

You can now unlock 7th and 8th slot without filling up the first 6 slot of Latents.

PAD Pass: 26th Day Dungeon changed

With the addition of new Latent TAMADRA is an updated lineup of Latents available in dungeon. One random one will show up on 26th day of the month, if you have PAD Pass.

The floor name is also updated to “Latent TAMADRA x 1” (潜在たまドラ×1).

Latent TAMADRA (Skill Delay Resist.)
潜在たまドラ☆スキル遅延耐性
Latent TAMADRA – Bypass Attribute Absorb Shield
潜在たまドラ☆属性吸収貫通
Latent TAMADRA – Bypass Damage Void Shield
潜在たまドラ☆ダメージ無効貫通
Latent TAMADRA – Poison Skyfall Resist
潜在たまドラ☆毒目覚め耐性
Latent TAMADRA – Jammer Skyfall Resist
潜在たまドラ☆お邪魔目覚め耐性
Latent TAMADRA – Leader Swap Resist
潜在たまドラ☆リーダーチェンジ耐性

New floor at Alt. Ultimate Arena!

裏・極限の闘技場【ノーコン】」に新フロア追加

New difficulty in Alt. Arena, an alternate version of current Ultimate Arena 6 (A6)! This would be… AA4!

A6 will be available in Multiplayer (3P) as well!

Select awakening effects are adjusted

  Adjustments
Added 1 turn unbind (stacks additively)
Grant extra combo when matching 10~12 orbs of card’s attribute (caps at 2 combo)
* This is not a replacement, but an addition.
Increased to 2x ATK when jammer combo is matched.

Improved awakening search filter UI!

As shown in teaser! New awoken skill filter for your box. You can now search for exact awakenings you want, from cards in your box.

To use this feature, you need to enable it in Other > System > Very last option (custom filter, カスタムフィルタ).

This awakening filters is smart and dumb at the same time! For example searching  will return cards with but not the other way round.

If you uncheck the “exact match” (完全一致) option, it’ll show cards that match at least one awakening but sort by the amount of awakenings matched. For example if you search , it’ll start listing cards with 4x 7c, then cards with 3x 7c and so on. Very useful if you want to sort by, say. skill boosts.

https://pad.gungho.jp/member/updates/img/18_3/ss01.jpg

Other changes

  • Timing for leader skills that add combos have been adjusted. It now starts counting as soon as the clause is satisfied before other matched combo. See this as an example.
  • Some enemies do abnormal things when you use skills that increase ATK by number of select awakenings. That is fixed.
  • Bug fixes and small brush-ups as per usual.

7 Replies to “[Patch Note] Version 18.3 update, featuring new Latent TAMADRA and more!!”

  1. The attribute absorb null still means you’re only voiding it on that one member of your team, right? That could become hazardous, same reason why a Fujin active effect on only one card wouldn’t be that great.
    I’m more interested in the leader swap resist. I may never be able to get it, but boy am I glad we finally have some actual counter to that gimmick without doing a Tengu.

  2. Leader Swap Resist!!

    I’m also really happy about the buffs to combo orb and jammer blessing. There was no reason to gimp jammer blessing when poison blessing is so strong. Now, we just need to wait for more jammer cards…

  3. These will be serious game chargers. The no skyfall one for poison will be great for no skyfall teams as it won’t affect their ability to match all they need

  4. wouldn’t this mean you cant use void awakenings on the subs? One of your subs will damage while the other subs and leaders will heal

    1. Considering we do not know how the attribute absorb one works, it is hard to say. Depending on the team, having it on one card that comes after the attribute(s) of concern could do the trick, even if it only affects the one card. There does not seem to be a damge absorb void awakening, yet, so that could be the case. The damage absorb void is essentially your standard VDP, but compatible for Rainbow teams; and likely without the damage.

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