New PAD Original Series: Star Weaving Fairies!
Wait why are we farming again whyyyy? Thank Karyu who translated all the cards, and Ryulong who proofread and provided most of the names! Sooo many of them on debut again!!
Quick Summary
In short:
- Farm these: Seeds
- Use Seeds to Exchange for Watering Cans
- Evolve the Flask with Watering Cans (11 Assist Evos total have fun)
- Go find the secrets.
[7369] Fairy Stone Flask 精霊石の小瓶 |
Assist Evolutions: |
Seeds 種 |
The things you farm for.
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Watering Can ジョウロ |
The things you exchange for.
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YES THERE ARE SECRETS AGAIN! |
How to play
1. Get the Flasks
4 ways to obtain the Flasks:
- Login (1 only)
- First clear of the Special Dungeon (1 only)
- Clearing Expert floors of June Quest (1 only)
- Monster Point Store (unlimited, 100,000 Monster Points each)
2. Collect Seeds and Exchange for Watering Cans!
Two dungeons will drop the Star Weaving Fairies. There are also clear rewards – See Dungeon section for details!
- Special Dungeon: Star Weaving Fairies (Solo-only)「星を紡ぐ精霊」
- Multiplayer (3P) Dungeon: Multiplayer! Star Weaving Fairies「協力!星を紡ぐ精霊」
- Also Rainbow Flower’s Seeds (40 of them) are available as rewards in June Quests!
3. Make Assist Evolutions of the Flask!
- Gather the Seeds, exchange for the Watering Cans, and make Assist Evolutions of the Flask!
- 11 different evolutions total, and probably needed to unlock the secrets!
- Some Watering Cans (90 total) are available as rewards in June Quests!
4. Find the secrets!
Like Sin Dragons, there are secrets. Time to find them all!
The plants
All cards are linked to PDX database, newer cards may not be immediately available. You can also see New Cards section below for skill translations.
ハイビスカスの星萌芽
アジサイの星萌芽
ダリアの星萌芽
ユキノシタの星光華
ハエトリグサの邪影華
トリカブトの邪影華
ベニテングタケの邪影茸
アサガオの星光華
パンジーの星光華
スイセンの邪影華
ラフレシアの邪影華
Rare Egg Machine: Full Lineup & Rates
Lineup changes slightly weekly, full lineup will be added on this separate page when available.
16 Free rolls total from Login (4 rolls weekly)!
16 rolls that are separated into four parts, so 4 rolls each week! The rolls do expire by 11:59pm JST of each final date, so roll ASAP!
- 5/28 (Fri) 12:00 PM ~ 6/4 (Fri) 11:59 AM JST (4 rolls)
- 6/4 (Fri) 12:00 PM ~ 6/11 (Fri) 11:59 AM JST (4 rolls)
- 6/11 (Fri) 12:00 PM ~ 6/18 (Fri) 11:59 AM JST (4 rolls)
- 6/18 (Fri) 12:00 PM ~ 6/25 (Fri) 11:09 AM JST (4 rolls)
Magic Stone Bundles
- 5/28 (Fri) 12:00 PM ~ 6/11 (Fri) 11:59 AM JST
- 6/11 (Fri) 12:00 PM ~ 6/25 (Fri) 11:59 AM JST (Bundle refreshes)
#1 | #2 | |
Bundle | 10 Magic Stones + Gacha Set 魔法石10個+星を紡ぐ精霊ガチャ |
30 Magic Stones + Guaranteed ★7 Gacha Set 魔法石30個+★7確定 星を紡ぐ精霊ガチャ |
Price | 1220 yen ($11.16 USD) | 3,680 yen ($34.9 USD) |
Magic Stone | x 10 | x 30 |
Gacha lineup | ★7 & ★6 | ★7 only |
Monster Exchange
Available: 5/28 (Fri) 12:00 PM ~ 7/1 (Thu) 11:59 PM JST
Limited-time special exchanges
Collect Seeds from the dungeon, exchange them for Watering Cans or Rainbow Seeds, and use them to evolve your Flasks into Assist Evos!
Desired Card & Exchange Requirements | |
[7368] Rainbow Watering Can 虹のジョウロ ▼ Trade 5 cards in. |
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[7368] Rainbow Watering Can 虹のジョウロ ▼ Trade 2 cards in. |
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[7362] Rainbow Flower’s Seeds 虹花の種 ▼ Trade 5 cards in. |
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[7363] Red Watering Can 赤のジョウロ ▼ Trade 5 cards in. |
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[7364] Green Watering Can 青のジョウロ ▼ Trade 5 cards in. |
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[7365] Green Watering Can 緑のジョウロ ▼ Trade 5 cards in. |
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[7366] Yellow Watering Can 黄のジョウロ ▼ Trade 5 cards in. |
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[7367] Purple Watering Can 紫のジョウロ ▼ Trade 5 cards in. |
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Monster Point store
Available: 5/28 (Fri) 12:00 PM ~ 7/1 (Thu) 11:59 PM JST
精霊石の小瓶
2 Event dungeons!
Duration: 5/28 (Fri) 12:00 PM ~ 6/25 (Fri) 11:59 AM JST
Dungeon drops the Seeds needed for evolving the Flask. You can get 1 Magic Stones for each dungeon’s first completion!
Dungeon drops | |
Boss | – |
1) Special Dungeon: Star Weaving Fairies (Solo-only)
- Solo-only dungeon! Clear for the Seeds (dungeon drops) and also Watering Cans as first clear rewards!
- Dungeon name (JP): 星を紡ぐ精霊
Floor | First clear rewards | |
---|---|---|
Clearing all floors | Fairie Stone Flask | |
Evil Spirit Rush! – Mythical 邪霊ラッシュ! 超地獄級 |
Rainbow Watering Can 虹のジョウロ |
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Tithing Evil Spirit 禄邪霊 |
Red Watering Can 赤のジョウロ |
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Satiate Evil Spirit 厭邪霊 |
Blue Watering Can 青のジョウロ |
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Dream Evil Spirit 夢邪霊 |
Green Watering Can 緑のジョウロ |
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Strange Evil Spirit 妙邪霊 |
Yellow Watering Can 黄のジョウロ |
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Fake Evil Spirit 虚邪霊 |
Purple Watering Can 紫のジョウロ |
2) Multiplayer (3P) Dungeon: Multiplayer! Star Weaving Fairies
- Multiplayer dungeon, can also obtain Seeds here!
- Dungeon name (JP): 協力!星を紡ぐ精霊
[Spoilers] All secrets to the event
New cards
★7 Rarity cards
Physical / Attacker
Active Skill: For 30 turns, slightly increase fire orb skyfall rate; Transform to [7322] for the rest of the dungeon (12 max CD)
Leader Skill: [7×6 Board] 2x RCV for Fire att.
Physical / Attacker
Active Skill: For 20 turns, fire orbs appear as locked; Transform to [7323] for the rest of the dungeon (10 max CD)
Leader Skill: 14x ATK for Fire att.; Reduce dmg taken by 60% when 9+ combo; Increase combo by 2 and deals 1 fix dmg when matching 2+ fire combo
Physical / Attacker
Active Skill: For 1 turn, ATK increase according to number of fire combo enhance awakening in team; Create 6 fire orbs from non-heart orbs (2 max CD)
Leader Skill: 16x ATK for Fire att.; Reduce dmg taken by 70% when 9+ combo; Increase combo by 3 and deals 1 fix dmg when matching 2+ fire combo
Healer / Physical
Active Skill: For 20 turns, slightly increase heart orb skyfall rate; Transform to [7326] for the rest of the dungeon (12 max CD)
Leader Skill: [7×6 Board] 2x RCV for Water att.
Healer / Physical
Active Skill: Fully recovers unmatchable, bind and awoken bind status; Transform to [7327] for the rest of the dungeon (10 max CD)
Leader Skill: 18x ATK, +2 combo and deals 3,000,000 fix dmg when matching 6+ connected water orbs; 2.6x HP for Water att.
Healer / Physical
Active Skill: For 1 turn, ATK increase according to number of heart orb enhance awakening in team; Create 4 water and heart orbs (2 max CD)
Leader Skill: 22x ATK, +3 combo and deals 3,000,000 fix dmg when matching 6+ connected water orbs; 3x HP for Water att.
Balanced
Active Skill: Charge other allies’ active by 2 turns; Transform to [7330] for the rest of the dungeon (12 max CD)
Leader Skill: [7×6 Board] 2x RCV for Light att.
Balanced
Active Skill: For 3 turns, bypass dmg void shield; Transform to [7331] for the rest of the dungeon (10 max CD)
Leader Skill: 16x ATK and reduce dmg taken by 50% when 8+ combo; Increase combo by 2 per 5 connected light orbs matched in cross shape; 1.5x HP for Light att.
Balanced
Active Skill: For 1 turn, ATK increase according to number of cross attack awakening in team; Change fire to light orbs, water to heart orbs (2 max CD)
Leader Skill: 18x ATK and reduce dmg taken by 50% when 8+ combo; Increase combo by 3 per 5 connected light orbs matched in cross shape; 1.8x HP for Light att.
★6 Rarity cards
Devil / Balanced
Active Skill: Delay enemies’ next move by 3 turns; Transform to [7337] for the rest of the dungeon (15 max CD)
Leader Skill: 1.5x HP for Wood att.; Increase combo by 2 when matching 2+ wood combo; 12x ATK and reduce dmg taken by 50% when matching 2+ dark combo
Devil / Balanced
Active Skill: For 2 turns, wood orbs appear as locked; For 2 turns, 2.5x orb move time; For 2 turns, 2.5x ATK for Wood att. (4 max CD)
Leader Skill: 1.5x HP for Wood att.; Increase combo by 3 when matching 2+ wood combo; 18x ATK and reduce dmg taken by 50% when matching 2+ dark combo
Devil / Healer
Active Skill: Deals dmg equal to 20% of enemies’ current HP; Greatly poison all enemies; Transform to [7340] for the rest of the dungeon (20 max CD)
Leader Skill: 2x all stats for Dark att.; Voids poison dmg; 6x ATK and slightly reduce dmg taken when 2+ color attack at once
Devil / Healer
Active Skill: Create 3 fire, dark, heart and poison orbs; For 1 turn, 1.5x RCV and Orb move time (2 max CD)
Leader Skill: 2.3x all stats for Dark att.; Voids poison dmg; 7x ATK slightly reduce dmg taken and +3 combo when 2+ color attack at once
Physical / Attacker
Active Skill: Delay enemies’ next move by 1 turn; Bypass att. absorb and dmg absorb shield (8 max CD)
Leader Skill: 17x ATK and 1.5x HP & RCV for Physical and Attacker type; Reduce dmg taken by 50% and deals 1 fix dmg when 7+ combo
Attacker / Physical
Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 2 turns, 6x RCV; For 2 turns, 6x ATK for Attacker and Physical type (30 max CD)
Leader Skill: [No Skyfall] Reduce dmg taken by 50% when 9+ combo; 20x ATK, slightly reduce dmg taken and +2 combo when 4+ color attack at once
Devil / Physical
Active Skill: Delay allies’ active by 2 turns; For 2 turns, bypass dmg void shield (6 max CD)
Leader Skill: 6x ATK for Dark att.; Reduce dmg taken by 60% when 7+ combo; 2x ATK and +4 combo when matching 5 connected orbs in L shape
11 Assist Evolutions of the Flask
Spoiler: Secret invades
妖樹精・ニルヴォーク
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 3945 (4935) | 5918 (6908) |
ATK | 1976 (2471) | 2964 (3459) |
RCV | 335 (632) | 503 (800) |
Active Skill: (99 ➧ 6) Not Inheritable
Delay team active skills by 3 turns; For 2 turns, bypass damage absorb shield effects
Leader Skill: [2.89/400/1, 75%] [2M fua]
[Fixed 7 second movetime] 1.7x HP for Wood Att.; 20x ATK, deal 1,000,000 additional true damage, and reduce damage taken by 50% when matching 3+ Wood combos
妖桜精・ニルオーカム
Stat | Lv.99 (+297) | Lv.110 (+297) |
HP | 4945 (5935) | 7418 (8408) |
ATK | 1976 (2471) | 2964 (3459) |
RCV | 45 (342) | 68 (365) |
Active Skill: (99 ➧ 6) Not Inheritable
Delay team active skills by 3 turns; For 3 turns, bypass att. absorb shield effects
Leader Skill: [2.89/400/1, 75%] [2M fua]
[Fixed 7 second movetime] 1.7x HP for Dark Att.; 20x ATK, deal 1,000,000 additional true damage, and reduce damage taken by 50% when matching 3+ Dark combos
I’m not sure what the most wanted cards will be. But for myself, I’ll be rolling for Hydrangea, Dalia, Venus Fly Trap, Pansy and Rafflesia (only Rafflesia because I read too many ecchi manga and watch too much anime lol)
Thanks Reni for the tons of new info (and the implied hard work)!
Does SDR prevent your skills from being delayed by your own allies?
Good question but my guess would be no. Just like jammer resist doesn’t stop your own active skills from generating jammers.
Anything worth chasing?
Everything
how to make secret invades??
In the Spoiler section! 🙂
It’s blank
I have a 33.33% chance of getting Ros tomorrow with the package. As much as I have use for all of em, I definitely prefer to get her. I may end up whaling for her with how good she is.