[Day 2 Updated] [Teasers] Sin Dragons & Heroes of Keys Teasers, plus upcoming change to Reduce HP awakening!

Sin Dragon & Key Heroes were teased during the last stream from earlier this month, and now real teasers! But where’s my PAD Island news??

Teased today are gluttony, lust, and envy! More reveals coming tomorrow. The series will be in PAD next month (August, but next week is already August)!

Note: As usual, no mention about Super Awakenings. The dragons are probably Uvo but it wasn’t mentioned.

Translations today are by Violebot and me!

Just a reminder about this series

Some details from the stream:

  • This event will be a little bit different – featuring a “large scale” dungeon that you’ll play over and over. Players will be fighting the 7 sins dragons in the dungeon – but you won’t get the drop as they will be in the Rare Egg Machine (the regular rem).
  • Tamago (Assist) evolves to dragons. You will get the eggs from the REM – and they are equips. After evolution they will be a normal cards.
  • Just like the Sin Dragons, Heroes will be in the REM too. The Heroes have transform as active skill.
  • Gather crystals. For the dungeons they will be released one by one, and you’ll get “crystals” and “fragments” by farming them, which you will turn them into “keys” – they are also equips. The farming will be much feels like what they did to Monster Hunter collabs.

Day 2 Teasers

Today we get more Sin Dragons – Pride, Wrath, Greed, and Sloth!

[6419] Tamago of Pride
Devil

Active Skill: (15 max CD)
Unlock all orbs; Spawn 15 Light and Heal orbs

[6420] Sin Dragon of Pride, Fadel
Devil / Dragon

Active Skill: (15 max CD)
Unlock all orbs; Spawn 15 Light and Heal orbs

Leader Skill:
[No skyfall combos] 2x HP & 5x ATK for Devil type; 2x ATK and increase combo by 1 when matching Light and Heal at once

[6421] King Sin Dragon of Pride, Fadel
Devil / Dragon / Attacker

Active Skill: (15 max CD)
Unlock all orbs; Spawn 15 Light and Heal orbs

Leader Skill: [No skyfall combos] 2x HP & 6x ATK for Devil type; 2x ATK and increase combo by 1 when matching Light and Heal at once

[66413] Tamago of Wrath
Devil

Active Skill: (12 max CD)
Full recovery of binds and awoken binds; For 3 turns, 3x ATK for Fire and Dark att.

[6414] Sin Dragon of Wrath, Varditan
Devil / Dragon

Active Skill: (12 max CD)
Full recovery of binds and awoken binds; For 3 turns, 3x ATK for Fire and Dark att.

Leader Skill: 2x HP for Devil type; 3x ATK when HP is below 80%; 4x ATK and deal 1 fixed damage when matching 5+ connected orbs

[6415] King Sin Dragon of Wrath, Varditan
Devil / Dragon / Attacker

Active Skill: (12 max CD)
Full recovery of binds and awoken binds; For 3 turns, 3x ATK for Fire and Dark att.

Leader Skill: 2x HP for Devil type; 4x ATK when HP is below 80%; 4x ATK and deal 1 fixed damage when matching 5+ connected orbs

[6410] Tamago of Greed
Devil

Active Skill: (14 max CD)
For 1 turn, bypass damage absorb and attribute absorb; Charge allies’ skill by 1 turn

[6411] Sin Dragon of Greed, Lamamoa
Devil / Dragon

Active Skill: (14 max CD)
For 1 turn, bypass damage absorb and attribute absorb; Charge allies’ skill by 1 turn

Leader Skill: [No skyfall combos] 8x ATK for Dragon type; 2x ATK when HP is above 50%; Increase move time by 3 seconds

[6412] King Sin Dragon of Greed, Lamamoa
Devil / Dragon / Balanced

Active Skill: (14 max CD)
For 1 turn, bypass damage absorb and attribute absorb; Charge allies’ skill by 1 turn

Leader Skill: [No skyfall combos] 2x HP & 8x ATK for Dragon type; 2x ATK when HP is above 50%; Increase move time by 3 seconds

[6407] Tamago of Sloth
Devil

Active Skill: (14 max CD)
Unlock all orbs; Change all orbs to 5 att. & Heal; Full recovery of awoken skill bind and cannot match orb effect

[6408] Sin Dragon of Sloth, Fegoran
Devil / Dragon

Active Skill: (14 max CD)
Unlock all orbs; Change all orbs to 5 att. & Heal; Full recovery of awoken skill bind and cannot match orb effect

Leader Skill: 3x ATK and slightly reduce damage taken when HP is above 50%; 4x ATK when matching 4+ colors; Deal 1 additional fixed damage when matching 5 colors

[6409] King Sin Dragon of Sloth, Fegoran
Devil / Dragon / Healer

Active Skill: (14 max CD)
Unlock all orbs; Change all orbs to 5 att. & Heal; Full recovery of awoken skill bind and cannot match orb effect

Leader Skill: 4x ATK and slightly reduce damage taken when HP is above 50%; 4x ATK when matching 4+ colors; Deal 50,000 additional fixed damage when matching 5 colors

Day 1 Teasers

Sin Dragons

Translation note: Tamago in Japanese means “egg”. In the series, “Tamago” are written in Kanji by the pronunciation of each Kanji, instead of going by the meaning. Very punny name.

[6422] Tamago of Gluttony
Devil

Active Skill: (10 max CD)
Reduce HP by 50%; Change all orbs to Water and Dark orbs

[6423] Sin Dragon of Gluttony, Maje
Devil / Dragon

Active Skill: (10 max CD)
Reduce HP by 50%; Change all orbs to Water and Dark orbs

Leader Skill:
6x ATK and reduce damage taken by 50% when below 50% HP; 2x ATK and increase combo by 1 when matching 2 or more Dark combos

[6424] King Sin Dragon of Gluttony, Maje
Devil / Dragon / Physical

Active Skill: (10 max CD)
Reduce HP by 50%; Change all orbs to Water and Dark orbs

Leader Skill:
7x ATK and reduce damage taken by 50% when below 50% HP; 2x ATK and increase combo by 1 when matching 2 or more Dark combos

* Isn’t this Kiri ‘s dragon???

[6416] Tamago of Lust
Devil

Active Skill: (12 max CD)
For 1 turn, 4x ATK for Fire Att. and 4x orb movement time; Charge all allies’ skills by 2 turns

[6417] Sin Dragon of Lust, Barias
Devil / Dragon

Active Skill: (12 max CD)
For 1 turn, 4x ATK for Fire Att. and 4x orb movement time; Charge all allies’ skills by 2 turns

Leader Skill:
2x HP and ATK for Fire Att.; Increase combo by 1 when matching Fire and Wood; 6x ATK when matching 5 or more connected Fire orbs

[6418] King Sin Dragon of Lust, Barias
Devil / Dragon / Healer

Active Skill: : (12 max CD)
For 1 turn, 4x ATK for Fire Att. and 4x orb movement time; Charge all allies’ skills by 2 turns

Leader Skill:
2x HP and ATK for Fire Att.; Increase combo by 1 when matching Fire and Wood; 7x ATK when matching 5 or more connected Fire orb

[6404] Tamago of Envy
Devil

Active Skill: (25 max CD)
For 2 turns, bypass void damage shield effects; Change all orbs to Water, Light, Dark, and Heal orbs

[6405] Sin Dragon of Envy, Givi
Devil / Dragon

Active Skill: (25 max CD)
For 2 turns, bypass void damage shield effects; Change all orbs to Water, Light, Dark, and Heal orbs

Leader Skill:
[9 seconds movement time] 2x HP & 4x ATK for Dragon type; 3x ATK and increase combo by 1 when matching 5 colors (4+Heal)

[6406] King Sin Dragon of Envy, Givi
Devil / Dragon / Attacker

Active Skill: (25 max CD)
For 2 turns, bypass void damage shield effects; Change all orbs to Water, Light, Dark, and Heal orbs

Leader Skill:
[9 seconds movement time] 2x HP & 5x ATK for Dragon type; 3x ATK and increase combo by 2 when matching 5 colors (4+Heal)

Sacred and Cursed Keys

From YamaP: So for the keys, there are two base keys – Sacred Keys and Cursed Keys

  • Obtained by: Login bonus, dungeon first clear, or Monster Point store. 
  • 5 evolutions for each.

 

Sacred Keys

These Assist Evos require Crystals, which can be obtained by collecting fragments that drops in dungeon, then Monster Exchange for the Crystals.

[6438] Warrior’s Treasure Key
God

Active Skill: (20 max CD)
HP becomes 1; Deal 300x Fire ATK to all enemies

[6440] Fujin’s Treasure Key
God

Active Skill: (13 max CD)
For 1 turn, bypass damage absorb effect; For 1 turn, reduce damage taken by 50%

[6439] Sage’s Treasure Key
God

Active Skill: (10 max CD)
Delay enemies’ movement by 2 turns; For 2 turns, reduce enemies’ defense to 0

Cursed Keys

  • Vio says: Looks like these keys have the same actives as the Sin Dragons! 
  • Just like Sacred keys, these Assist Evos require Crystals as well.
[6444] Cursed Key of Lust
Devil

Active Skill: (12 max CD)
For 1 turn, 4x ATK for Fire Att. and 4x orb movement time; Charge all allies’ skills by 2 turns

[6446] Cursed Key of Sloth
Devil

Active Skill: (14 max CD)
Unlock all orbs; Change all orbs to 5 Att. + Heal; Remove all awoken skill binds and unable to match orb effect

* Guard break equip!!

[6448] Cursed Key of Gluttony
Devil

Active Skill: (10 max CD)
Reduce HP by 50%; Change all orbs to Water and Dark orbs

Coming soon: Changes to Reduce HP Awakening

In the upcoming update, Reduce HP awakening will be changed from -5000 HP to -2500 HP. YamaP hopes that it’ll be easier to use!

The update will come AFTER the Sin Dragon event, so bear with it for now (he said sorry).

(Wait why is he showing 3D Maneuver Gear from Attack on Titan Collab? Don’t tease us like that…)

P.S: Twitter reactions: “RIP Tokoyami” (who runs low HP teams a lot, and hopefully it won’t ruin his future videos lol)

12 Replies to “[Day 2 Updated] [Teasers] Sin Dragons & Heroes of Keys Teasers, plus upcoming change to Reduce HP awakening!”

  1. How would making it 25% be easier than 50%?
    It’s gonna be a lot harder to keep HP under 25% than it would be to keep it under 50%.
    Hopefully he doesn’t go through with it as its gonna make a lot of my teams crud.
    LuBu reduces HP by 50%, so does Dark Omega among many others.
    You would need to pop multiple actives just to get below 25% unless you reduce HP to 1 and then unless you’re running a 0 RCV team its gonna be hard to keep it under 25% unless you’re popping Core every turn.
    I usually don’t write long winded posts but this whole changing the 50% to 25% sounds horrible.

    1. Wait…I read that wrong. Sorry I was thinking the 50% below dealio not the HP below.
      Lol. Man, I need to drink some coffee. Lol.
      Now we have a pointless rant and it’s all my fault SMH.

  2. …so the water sin dragon requires 4 + heal for full leader skill activation but its active makes 3 + heal???????

    Am bamboozled.

  3. Cursed Key of Lust is pretty good its like Demon’s Blood Talismans and Cursed Key of Sloth is like upgraded version of Dark Kali’s skill. And the best thing about them is that they are free (i think) as long as you participate in the event

  4. Wow that IS Kiri’s dragon! That means its name should end up translated as “Majeh” when it comes overseas, although who knows what relation the other dragons have.

    All the dragons and heroes are from REGULAR REM? Like… the joke one that nobody rolls anymore with the rotating pantheons and ex-GFEs? Are they removing regular rolls or are we supposed to pray just to get a collab card?

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