[YamaTalk] About attribute absorb void latent…
YamaP finally thinking about one of the newer latents…!
YamaP thinks the requirement of attribute absorb void latent is too harsh (currently require 5 colors + heart, introduced in Version 18.3 update). He said it will be easier to utilize if it is changed to 4 colors.
Well of course YamaP, 4 < 6. (lol)
属性吸収無効の潜在覚醒は、発動条件が6色同時攻撃なのが使いにく過ぎましたかね、、
4色同時攻撃に変更すれば使いやすくなるかなぁ。— 山本大介 (@DaikeYamamoto) July 24, 2020
A thing I don’t like about this game is that requirement was never clear to begin with. I’m glad it will be easier to execute.
Since I’ve never used this latent, does it only work for the card that has it? If so, that is the main problem since you need to have it on your helper leader or sub-attributes will be absorbed
Yes, only for the card is equipped to. The same applies for the void void latent and leader swap.
Leader swap latent is so lame needing to be actually on your leader. Should be like surge resist and work on any monster (and in coop)
It’s utterly useless. You require it on your friend lead, and want it on none of your cards, for it must be in the final slot. But this is true for everyone, so no one latents their own leader, so you virtually never find it on a friend lead. It is a complete design failure.
Make the activation whatever you like, but it’s garbage until it applies it’s damage last, in the style of a follow up attack.
It’s best for people who use one of their characters as their friend lead, but that’s only good if you have a duper you don’t mind wasting. If it worked for the whole team, the value would be useful.