[Updated with all buffs!] [YamaTalk] YamaP roll buffs for Street Fighter Collab!

Updated with all buffs.

So who needs the buff most?

Summary of all buffs!

Live 3/11 (Fri).

Too many buffs happened in this collab – I will add updated stats to all cards (and link them) once they are available.
Card Change

Ryu

リュウ

Leader Skill: 2x 2.2x all stats for Light Att.; 4x ATK on the turn a skill is used; 3x ATK and reduce damage taken by 25% when matching 5 or more connected orbs

Evil Ryu

殺意の波動に目覚めたリュウ

Leader Skill: 1.5x HP & ATK for Dark att.3x ATK and Reduce damage taken by 50% when above 50% HP; 6x 12x ATK and increase combo by 3 when matching 4 or more connected Dark orbs at once

Evil Ryu’s Headband

殺意の波動に目覚めたリュウのハチマキ

Awakening Changes
Old:
New:

Lonely Seeker of the Ways, Ryu

孤高の求道者・リュウ

Active Skill: Unlock all orbs; Create 6 Light and Dark orbs; For 1 turn, bypass void damage shield effects (12 ➧ 12 9)

Pixel Ryu

ドット・リュウ

Leader Skill: 2x HP & RCV for Light Att.; Reduce damage taken by 25% when 8 or more combos; 16x 20x ATK and increase combo by 2 when matching 5 or more connected Light orbs

Chun-Li

春麗

Active Skill: Unlock all orbs; Create 3 Water orbs; For 1 turn, 1.2x ATK for Water att. (7 ➧ 2)

Blue Jade, Chun-Li

蒼い翡翠・春麗

Leader Skill: 2.1x 2.2x HP & RCV for Water Att.; 6x ATK when 7 or more combos; 3x ATK, reduce damage taken by 25%, and increase combo by 2 when matching 2+ Water combos

Chun-Li’s Wristband

春麗のリストバンド

Awakening Changes
Old:
New:

Sky-Splitting Splendid Dance, Chun-Li

空を裂く華麗なる舞・春麗

Active Skill: For 1 turn, increase combo count by 3; Remove all binds and awoken skill binds; Recover unmatchable effect completely (8 ➧ 8)

Pixel Chun-Li

ドット・春麗

Active Skill: For 1 turn, increase combo count by 3; Create 6 Water orbs over non Heal orbs (8 ➧ 8 6)

Guile

ガイル

Leader Skill: 14x ATK when 4 or more combos up to 20x 24x at 7 combos; Reduce damage taken by 50% when matching 2+ Wood combos; 3,000,000 additional true damage when matching 2 or more Wood combos

Air Slasher, Guile

不落の移動要塞・ガイル

Active Skill: Unlock all orbs; Change the top row and the 2nd row from the top to Wood orbs; Deal 300x Wood damage to an enemy (13 ➧ 10 8)

Guile’s Sunglasses

ガイルのサングラス

Awakening Changes
Old:
New:

Silent Avenger, Guile

静かなる復讐者・ガイル

Leader Skill: 15x ATK when 4 or more combos up to 18x at 7 combos; Increase move time by 5 seconds; Reduce damage taken by 75% and deal 5,000,000 additional true damage when matching 3+ Wood combos

Pixel Guile

ドット・ガイル

Active Skill: For 1 turn, greatly reduce damage taken; For 1 turn, 2x ATK for Wood Att.; Unlock all orbs; Change the far left column and the far right column to Wood orbs (9 ➧ 9)

Sakura Kasugano

春日野さくら

Active Skill: Unlock all orbs; Create an L shape of Fire orbs with its center at the bottom row and the far left column; For 1 turn, 2x orb move time and increase combo by 2 (10 ➧ 4)

The Exuberant Youth, Sakura Kasugano

春爛漫・春日野さくら

Leader Skill: [Fixed 5 second movetime] 3x ATK and 2x HP; 6x 9x ATK and reduce damage taken by 50% when 6 or more combos

Sakura Kasugano’s Open-fingered Gloves

春日野さくらのグローブ

Awakening Changes
Old:
New:

Unstoppable Overflowing Feelings, Sakura Kasugano

あふれる想い止められない・春日野さくら

Active Skill: For 1 turn, increase combo count by 3; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Fire att.; Change the bottom row to Fire orbs and change the 2nd row from the bottom to Water orbs (8 ➧ 8)

Pixel Sakura Kasugano

ドット・春日野さくら

Active Skill: For 1 turn, increase combo count by 3; Unlock all orbs; Change the far right column to Fire orbs (7 ➧ 7 6)

Ken

ケン

Leader Skill: 1.5x 2x all stats for Fire Att.; 2x 8x ATK on the turn a skill is used; Slightly reduce damage taken, increase combo by 2, and deal 1 fixed damage when matching 2+ Fire combos 2x ATK when 4 or more combos up to 4x at 6 combos

Pixel Ken

ドット・ケン

Leader Skill: 1.5x HP for Fire Att.; Reduce damage taken by 35% when 7 or more combos; 15x ATK and increase combo by 2 3 when matching 4 or more connected Fire orbs

Vega

バルログ

Active Skill: For 1 turn, 2x ATK for Dark att.; For 1 turn, reduce enemies’ defense to 0; Lock all Light and Heal orbs; Change all orbs to Dark orbs (17 ➧ 10)

Pixel Vega

ドット・バルログ

Active Skill: Delay enemies’ next attack by 2 turns; For 1 turn, 2.5x 3.5x ATK for Attacker and Devil types (10 ➧ 10)

Dhalsim

ダルシム

Active Skill: Reduce binds and awoken skill binds by 5 turns; Change Light orbs to Water orbs; Change Dark orbs to Fire orbs (12 ➧ 5 4)

Pixel Dhalsim

ドット・ダルシム

Leader Skill: [Fixed 12 second movetime] 3x 4x ATK and reduce damage taken by 50% when above 50% HP; 5x ATK when matching 6 or more connected orbs; 1 additional true damage when matching 6 or more orbs

Balrog

バイソン

Active Skill: Deal 400x 450x ATK Dark damage to an enemy (25 ➧ 20)

Pixel Balrog

ドット・バイソン

Active Skill: For 1 turn, reduce damage taken by 75%; Reduce enemies’ remaining HP by 10% 15% (9 ➧ 9)

Alex

アレックス

Active Skill: Delay enemies’ next attack by 1 turn; Change the bottom row to Light orbs; For 1 turn, reduce enemies’ defense to 0 (14 ➧ 7)

Pixel Alex

ドット・アレックス

Active Skill: For 1 turn, no skyfall; For 1 turn, reduce enemies’ defense by 100%; Deal 2,500,000 3,000,000 fixed damage to an enemy (12 ➧ 12)

Dan

ダン

Awakening Changes
Old:
New:

Pixel Dan

ドット・ダン

 
Active Skill: For 1 turn, reduce damage taken by 100%; For 5 turns, 1.5x orb move time; For 5 turns, 1.5x ATK for Fire Att.; For 5 turns, 1.5x RCV (12 ➧ 12)

3/8: How it started

YamaP: Yeaaaaaaaah! Staff says I can do a roll video on Street Fighter collab as for part of the Rank 1000 event!

Let’s have a guess on who gets some good buffs and also have a look at how rigged the rates are on YamaP’s rolls!

2 hours later: Yabai, godly rolls

Karyu called it, very yabai indeed

YamaP’s rolls, in order are:

No dupes. Buffs will be announced at a later time/date.

Updated 3/9: Preliminary Buffs

Note: These are not finalized buffs.

Thanks fether and Karyu for all translations!

[New] Awakening buffs for Assists

Ryu Equip

Awakening: added

Chun-Li Equip

Awakening: added

Guile Equip

Awakening: added

Leader skill buffs

YamaP: these guys will probably get LS buff

[5079] Evil Ryu

LS – Dark HP/ATK x1.5. Halves damage taken at above 50% HP. Connect 4 or more dark ATK x12, +3 combo.

 

[5103] Ken

LS – Fire all stats x2. ATK x8 on skill use. Matching 2 or more Fire combo reduce damage taken, +2 combo, deals 1 FUA.

[7056] Guile

LS – 15x ATK at 4 combo, up to 18x at 7 combo. TE +5s. Reduce damage taken by 75%, deals 5m FUA when matching 3 Wood combo.

Active skill buffs

YamaP: these guys will probably get AS buff

[7054] Chun-Li

AS – For 1 turn, +3 combo. Recover all binds, awoken binds and unmatchable status.

[5108] Bison Balrog

AS – Deals 450x ATK as Dark damage to an enemy.

[7055] Sakura Kasugano

AS – For 1 turn, +3 combo, RCV and Fire ATK x2. Change bottom row to Fire, 2nd row from the bottom to Water.

17 Replies to “[Updated with all buffs!] [YamaTalk] YamaP roll buffs for Street Fighter Collab!”

    1. Ryu already strong unless add combos or 10c will be crazy lol. I have so many in NA

  1. Yay!! Guile buff incoming :3 As someone without a Mikage (but 4 Seinas -.-) I‘d appreciate it if they buff his multiplier a bit more. 324x in Shura 3 is a pain especially on the first 6 floors.

  2. I hope the remove the use a skill each turn clause from Ryu. Its such an easy clause to fulfill and its really easy to forget to use a skill or its otherwise just too time consuming. We have multiplayer where people constantly forget to use skills and ranked and timed challenges that you really can’t use stuff like Ryu in. Might as well just make his multiplier static.

    1. If it is so easy, then it does not need to be changed. Something being easy is not a reason to make it easier. Besides, it is actually not as easy as you make it out to be. You either need to set up your team so you can pop an active every turn, or stall while you wait for actives to come back up to kill. It is a set of restrictions to team building (or gameplay if you decide to take it that way). It is not free like a flat multiplier, and that is the point.

      If you are forgetting to use a skill, that is the player’s fault, not a reason to change the card. While it is, arguably, less likely, you can just as easily forget to use a skill that you need to kill, or survive a hit.

      As for time sensitive content, you simply do not use the lead. Not every card is made to clear every single dungeon, or made to clear it efficiently. For some leads to be better at specific types of content is a perk for those leads, and potentially what gives them a purpose. That is all it is. Besides, quite often using an active every turn is the most efficient, and especially consistent, way to clear a dungeon.

  3. lol, guille is turning into Mikage even more… Now, swap his finger for another 7c or 10c and he‘ll truly be OP

  4. RyuIna or InaRyu? Ryuna? Evilina? What’s their power couple pairing name gonna be?
    I hope this includes buffs to all forms of each card and not just one each. the collab is so underpowered that it wasn’t even relevant before these buffs.

    1. I think pairing with Arararaaraara from Monogatori collab would be better if you have two HDurga subs (or Kuro loop)

    2. Does you guys only have spectrum of if anything not OP then it’s underpowered? lol

      1. no, I don’t. this collab just is weak.
        Do you have any function other than being a superficial jerk to people online?

      2. If you’re going to try to communicate in English then you might want to work on your understanding of the language. You’re coming off as illiterate and kind of an idiot. “Does you guys only have spectrum of if anything not OP then it’s underpowered” dude, get back to school or something because that’s some horrible English.

    1. It’s literally just Beach Planar’s active but 5 turns faster. They better buff her to compensate once summer rolls around again.

  5. I was hoping he rolled Sagat. A tiny buff to his multiplier to 12x would’ve been suffice. He looks so fun to play with that silly extra 4 combos. I even take 11x if they feel like he would be too close to Captain Marvel. Not to mention the chance we get Marvel collab is pretty slim so Sagat as a replacement would be nice…

  6. I actually really like the L/D Ryu buff. If he had more skillboosts he might actually have made it onto my Shura2 team.

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