一部キャラクターがパワーアップ!

Final Fantasy Collab – Buffs!!

Longest collab buff list in the history of PAD?? 2 years worth of buffs in one shot for Final Fantasy!

I did not expect it to be THIS long… I probably need a break from buffs for a while too, oh my.

Active Skill Changes

Card Change
Active Skill: Change Wood orbs to Fire orbs; Change Dark orbs to Light orbs; For 3 turns, 1.5x orb move time
(Buffed from 1 turn, 1 second orb move time)
Active Skill: Max CD changed: 15 –> 9 turns
(buffed from 10 turns)
Active Skill: Max CD changed: 9 –> 9 turns
(buffed from 10 turns)
Active Skill: Max CD changed: 14 –> 7 turns
(buffed from 8 turns)
Active Skill: Max CD changed: 7 –> 7 turns
(buffed from 9 turns)
Active Skill: Unlock all orbs; Change far right column to Light orbs; Charge allies’ skill by 1 turn
(Unlock added)
Active Skill: Charge allies’ skill by 2 turns; Enhance all orbs; Recover all HP; Remove all awoken skill binds
(New part added)
Active Skill: Max CD changed: 10 –> 10 turns
(buffed from 11 turns)
Active Skill: Change Heal orbs to Light orbs; For 3 turns, reduce damage taken by 35%; Enhance all Light orbs
(New part added)
Active Skill: Change Heal, Jammer, Poison, Mortal Poison orbs to Fire orbs; Charge allies’ skill by 1 turn; Enhance all Fire orbs
(Poison orbs converted now too, enhance added)
Active Skill: Unlock all orbs; Change Heal, Jammer, Poison, Mortal Poison orbs to Fire orbs
(Poison orbs converted too)
Active Skill: Recover 50% of max HP; Remove all binds; Charge allies’ skill by 1 turn
(Previously heals 5000 HP, 4 turn bind recovery)
Active Skill: Unlock all orbs; Change Heal, Jammer, Poison, Mortal Poison orbs to Water orbs
(Poison orbs converted too)
Active Skill: For 10 turns, Wood, Light orbs are more likely to appear by 10%; Charge allies’ skill by 1 turn
(Buffed from 5 turns)
Active Skill: For 1 turn, 70x Dark counterattack; Charge allies’ skill by 1 turn
(Counter ATK amount buffed from 10x)
Active Skill: For 2 turns, 2x RCV; For 2 turns, 2x ATK for Water Att.; Charge allies’ skill by 1 turn
(New part added, previously only 1.5x ATK for Water)
Active Skill: Max CD changed: 10 –> 10 turns
(buffed from 11 turns)
Active Skill: For 3 turns, reduce enemies’ defense by 75%; Create 3 Fire, Dark orbs
(Buffed from 1 turn)
Active Skill: Max CD changed: 17 –> 11 turns
(buffed from 12 turns)
Active Skill: Max CD changed: 11 –> 11 turns
(buffed from 12 turns)
Active Skill: Max CD changed: 17 –> 11 turns
(buffed from 12 turns)
Active Skill: Max CD changed: 11 –> 11 turns
(buffed from 12 turns)
Active Skill: Recover 30% of max HP; Remove all awoken skill binds; Change Dark, Jammer, Poison, Mortal Poison orbs to Heal orbs
(Previously 3 turns only.)
Active Skill: For 3 turns, enhanced orbs are more likely to appear by 50%; Change Fire, Jammer, Poison, Mortal Poison orbs to Wood orbs
(Converts Jammer orbs now too.)
Active Skill: Deal 10000 fixed damage to all enemies; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; Unlock all orbs
(Unlock added)
Active Skill: Max CD changed: 10 –> 10 turns
(buffed from 12 turns)
Active Skill: Max CD changed: 14 –> 8 turns
(buffed from 9 turns)
Active Skill: For 3 turns, enhanced orbs are more likely to appear by 50%; Change Heal, Jammer, Poison, Mortal Poison orbs to Fire orbs
(Now convert Poison orbs too)
Active Skill: Create 4 Dark orbs over non Light orbs; For 1 turn, increase combo count by 1
(Previously just random spawn)
Active Skill: For 3 turns, enhanced orbs are more likely to appear by 50%; Change Wood, Jammer, Poison, Mortal Poison orbs to Water orbs
(Now converts Poison orbs too)
Active Skill: For 2 turns, 4x ATK for Fire, Dark Att.; Charge allies’ skill by 2 turns
(Previously 1 turn, 2x ATK.)
Active Skill: Charge allies’ skill by 2 turns; Freely move orbs for 12 seconds
(Previously 8 seconds)
Active Skill: Charge allies’ skill by 1 turn; Enhance all Fire, Light orbs; Deal 200x ATK damage to an enemy
(New part added)
Active Skill: For 3 turns, enhanced orbs are more likely to appear by 50%; Change Fire, Jammer orbs to Dark orbs; Change Heal, Poison, Mortal Poison orbs to Light orbs
(Now converts Poison orbs too)

Leader Skill Changes

Card Change
Leader Skill: 5x ATK when matching Fire+Fire+Light; 3x ATK when 4 or more combos; Increase orb movement time by 2 seconds
(Buffed from 2.5x ATK, 2x ATK, and new part added)
Leader Skill: 6x ATK when matching Fire+Fire+Light; 3x ATK when 4 or more combos; Increase orb movement time by 2 seconds
(Buffed from 3x ATK, 2x ATK, and new part added)
Leader Skill: 3x ATK when matching Fire+Light; 4x ATK when 4 or more combos
(Buffed from 2x ATK)
Leader Skill: 2x HP & ATK for Dark Att.; Increase orb movement time by 2 seconds; 4x ATK when matching 2 Dark combos, up to 6x at 3 Dark combos
(New parts added, 2 combo was 2x ATk, 3 combo was 4x ATK.)
Leader Skill: [Board becomes 7×6]; 2x ATK & RCV for Dark Att.; 4x ATK and reduce damage taken by 25% when matching 2+ Dark combos
(Now 7×6 board. Shield added, and previously has scaling (2.5x ATK at 2 combos, 5x ATK at 3 combos))
Leader Skill: 3x ATK & RCV for Physical, Attacker type; 4x ATK when matching Dark+Light
(Buffed from 2x ATK & RCV)
Leader Skill: [Board becomes 7×6]; 3x ATK & RCV for Light Att.; 3x ATK and reduce damage taken by 25% when matching Light+Dark
(Buffed from 2.5x ATK, shield added)
Leader Skill: 3x ATK & RCV for Healer, Attacker type; 4x ATK when matching Light+Dark
(Buffed from 2x ATK and RCV)
Leader Skill: 2x HP & ATK for Balanced type; Increase orb movement time by 2 seconds; 5x ATK when matching 2+ Wood combos
(Entire LS changed, was only 3x ATK for 2+ Wood combos.)
Leader Skill: 2x HP & ATK for Balanced type; Increase orb movement time by 2 seconds; 6x ATK when matching 2+ Wood combos
(Previously 1.5x HP & ATk, 3.5x ATK. New part added.)
Leader Skill: 2.5x ATK when matching 6 or more connected Wood orbs up to 4x at 9 orbs; 4x ATK when matching 2+ Wood combos
(Buffed from 3.5x ATK, 2x ATK.)
Leader Skill: 1.5x all stats for Attacker type; Increase orb movement time by 2 seconds; 7x ATK when matching Fire+Light
(Entire LS basically changed, previously only 3x ATK when matching Fire and Light at once)
Leader Skill: 1.5x all stats for Attacker type; Increase orb movement time by 2 seconds; 8x ATK when matching Fire+Light
(Buffed from 1.5x HP & ATK, new part added, and 3.5x ATK)
Leader Skill: 2.5x ATK when matching 6 or more connected Fire orbs up to 4x at 9 orbs; 4x ATK when matching Fire+Light
(Previously up to 3.5x ATK. Buffed from 2x ATK.)
Leader Skill: 2x HP & ATK for Attacker type; Increase orb movement time by 2 seconds; 5x ATK on the turn a skill is used
(Leader Skill previously only 1.5x HP & ATK for Attacker type.)
Leader Skill: 2x HP & ATK for Attacker type; 7x ATK and 2x RCV when 6 or more combos
(Previously 1.5x HP & ATK for Attacker type, and 3x ATK when skill used.)
Leader Skill: 2x HP & ATK for Healer, Attacker, Machine type; 7.5x ATK and 1.5x RCV on the turn a skill is used
(Previously no Healer type. Buffed from 3x ATK, RCV now added.)
Leader Skill: 3x ATK and 2x HP for Physical, Attacker type; 3.5x ATK when matching 6 or more connected Light orbs up to 5x at 9 orbs
(Buffed from 2x ATK)
Leader Skill: 3x ATK & RCV for Attacker type; Increase orb movement time by 2 seconds; 3.5x ATK when matching 3 or more colors
(LS previously only 3x ATK, 1.5x RCV for Attacker type)
Leader Skill: 3x ATK and 2x HP & RCV for Attacker type; 5x ATK when matching 4 or more colors
(Previously first part only 3x ATK, 1.5x RCV. Later part buffed from1.5x ATK)
Leader Skill: 7x ATK and reduce damage taken by 25% when matching 4 or more colors; 3x ATK & RCV for Physical, Attacker, Devil type
(Buffed from “2x ATK when matching 4 colors, 3x ATK at 5 colors”. Previously no Physical type, and only 1.5x RCV.)
Leader Skill: 3x ATK & RCV for Attacker, Devil type; 3.5x ATK when matching 6 or more connected Dark orbs up to 5x at 9 orbs
(Buffed from 1.5x RCV, 4x ATK)
Leader Skill: 7x ATK and 2x RCV when matching 7 or more connected Fire or Light orbs; [Board becomes 7×6]; Increase orb movement time by 2 seconds
(Buffed from 5x ATK only. New part added)
Leader Skill: 4x ATK & RCV when matching 5 or more connected Fire or Light orbs up to 6x at 7 orbs; [Board becomes 7×6]; 2x ATK and 1.5x HP for Light Att.
(Previously requires 7+ orbs for 5x ATK and 1.5x RCV. Last part added.)
Leader Skill: 5x ATK when matching 4 or more connected Fire and Light orbs at once; [Board becomes 7×6]; 2x ATK and 1.5x HP for Light Att.

(Previously requires 5+ orbs. Last part added.)

Leader Skill: [Board becomes 7×6]; 2x ATK for Light Att.; 7x ATK and 2x RCV when matching 7 or more connected Light orbs
(New part added)
Leader Skill: 2x ATK for Fire Att.; Increase orb movement time by 5 seconds; 2x ATK when 4 or more combos up to 8x at 10 combos
(LS previously only “ATK increase when matching 3+ combos, up to 5x ATK”)
Leader Skill: 3x ATK for Fire Att.; Increase orb movement time by 5 seconds; 2x ATK when 4 or more combos up to 8x at 10 combos
(Buffed from 1.5x ATK, second part added)
Leader Skill: 3x ATK for Fire Att.; 4x ATK when 4 or more combos up to 5x at 5 combos
(Previously 1.5x ATK at 4 combos, 2x ATK at 5 combos)
Leader Skill: 2x ATK for Water Att.; Increase orb movement time by 2 seconds; 4x ATK and reduce damage taken by 25% when matching 2+ Water combos
(LS previously only “ATK increase when matching 1+ Water combo, up to 4x ATK”)
Leader Skill: 3.5x ATK for Water Att.; Increase orb movement time by 2 seconds; 4x ATK and reduce damage taken by 25% when matching 2+ Water combos
(Buffed from 2x ATK, new part added, shield added.)
Leader Skill: 3x ATK for Water Att.; 4x ATK when 4 or more combos up to 5x at 5 combos
(Previously 1.5x ATK at 4 combos, 2x ATK at 5 combos)
Leader Skill: 1.5x all stats for Attacker type; Increase orb movement time by 2 seconds; 6x ATK when matching 4 or more connected Wood orbs
(New parts added)
Leader Skill: 1.5x all stats for Attacker type; Increase orb movement time by 2 seconds; 6x ATK and reduce damage taken by 25% when matching 4 or more connected Wood orbs
(New part added, previously 3x ATK.)
Leader Skill: 2x all stats for Attacker type; 5x ATK when matching Wood+Light
(Previously 1.5x all stats, 3x ATK)
Leader Skill: 5x ATK and 2x HP for Dark Att.; Increase orb movement time by 2 seconds; 10x Dark counterattack
(Buffed from 1.5x HP & ATK, new part added, Dark counterattack changed from 1x ATK)
Leader Skill: 6x ATK and 2x HP for Dark Att.; Increase orb movement time by 2 seconds; 10x Dark counterattack
(Buffed from 1.5x HP & ATK, 2x ATK for counterattack)
Leader Skill: 1.5x HP & ATK for Physical type; Increase orb movement time by 2 seconds; 6x ATK when matching 6 or more connected Water orbs
(Previously only “3x ATK when matching 6+ connected Water orbs”)
Leader Skill: 2x HP & ATK for Physical type; Increase orb movement time by 2 seconds; 6x ATK when matching 6 or more connected Water orbs
(Previously only 1.5x HP for Physical type. New part added. Buffed from 3x ATK.)
Leader Skill: 2x HP & ATK for Physical type; 6x ATK when matching Water+Light
(Buffed from 1.5x HP & ATK, and 3.5x ATK)
Leader Skill: 4x ATK when matching 4 or more colors; 3x ATK when 6 or more combos; Increase orb movement time by 2 seconds
(New parts added)
Leader Skill: 4x ATK and reduce damage taken by 25% when matching 4 or more colors; 4.5x ATK when 6 or more combos
(Shield added, buffed from 1.25x ATK)
Leader Skill: 4x ATK when matching 4 or more colors (3+heal); 2.5x ATK when 5 or more combos up to 5x at 10 combos; 2x HP for Light Att.
(Buffed from 4x ATK, new part added.)
Leader Skill: 4x ATK when matching 3 or more colors (2+heal); 3x ATK when matching 6 or more connected Light orbs up to 4.5x at 9 orbs
(Buffed from 3x ATK)
Leader Skill: 2x HP & ATK for Physical, Attacker type; Increase orb movement time by 2 seconds; 3x ATK on the turn a skill is used
(Buffed from 1.5x HP & ATK, new part added, buffed from 1.5x ATK.)
Leader Skill: 2x HP & ATK for Physical, Attacker type; Increase orb movement time by 2 seconds; 4x ATK on the turn a skill is used
(New part added, buffed from 1.5x ATK)
Leader Skill: 3x ATK for Dark Att.; Increase orb movement time by 2 seconds; 3x ATK when matching 5 or more connected Wood or Dark orbs up to 4x at 6 orbs
(Previously only “2.5x ATK when matching 5+ connected Dark or Wood orbs”)
Leader Skill: 4x ATK for Dark Att.; Increase orb movement time by 2 seconds; 3x ATK when matching 5 or more connected Wood or Dark orbs up to 4x at 6 orbs
(New parts added, previously requires 8 orbs for full multiplier)
Leader Skill: 2.5x ATK when matching 6 or more connected Dark orbs up to 4x at 9 orbs; 4x ATK when matching Dark+Wood
(Buffed from 3.5x ATK and 2x ATK)
Leader Skill: 2x HP & ATK for Light Att.; Increase orb movement time by 2 seconds; 5x ATK when matching 4 or more connected Fire orbs
(Buffed from 1.5x HP & ATK, new part added, 1.5x ATK.)
Leader Skill: 2x HP & ATK for Light Att.; Increase orb movement time by 2 seconds; 5x ATK when matching 4 or more connected Fire orbs up to 7x at 6 orbs
(Previously 1.5x ATK. New part added, buffed from 3x ATK)
Leader Skill: 4x ATK and 2x HP for Light Att.; 3x ATK when matching Light+Fire
(Buffed from 1.5x ATK)
Leader Skill: 4x ATK and 2x HP for Wood Att.; Increase orb movement time by 2 seconds; 10x RCV additional heal when matching orbs
(Previously 1.5x HP & ATK, new part added. Buffed from 5x RCV.)
Leader Skill: 5x ATK and 2x HP for Wood Att.; Increase orb movement time by 2 seconds; 10x RCV additional heal when matching orbs
(Buffed from 2x ATK, new part added, and buffed from 5x RCV)
Leader Skill: 4x ATK and reduce damage taken by 25% when matching 3 or more colors; 4x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(Buffed from 3x ATK and shield added.)
Leader Skill: 3x ATK and reduce damage taken by 25% when matching 3 or more colors; 5x ATK and reduce damage taken by 25% when matching 5 orbs in L shape
(Previously 4x ATK when matching 5 orbs containing an enhance orb, now L-shape instead.)
Leader Skill: 4x ATK when matching 4 or more colors; 3x ATK when matching 5 or more connected Light orbs; Increase orb movement time by 2 seconds
(Buffed from 2x ATK. New part added)
Leader Skill: 6x ATK and reduce damage taken by 25% when matching 4 or more colors; 3x ATK & RCV when matching 5 Light orbs
(Buffed from 4x ATK and shield added. Previously ATK increase up to 2.5x ATK.)
Leader Skill: 4x ATK and increase combo by 1 when matching 4 or more colors; 4x ATK and 2x HP for Light Att.; Increase orb movement time by 2 seconds
(LS completely changed. Previously “4x ATK when 4 colors, 5x ATK when 5 colors. 3x ATK & RCV when matching 5+ connected Light orbs”.)
Leader Skill: 3x ATK & RCV for Healer, Attacker type; 3.5x ATK when matching 6 or more connected Light orbs up to 5x at 9 orbs
(Buffed from 1.5x RCV, previously 4x ATK.)
Leader Skill: 6x ATK when matching 4 or more connected Heal orbs; Reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; Increase orb movement time by 2 seconds
(Previously 5+ orbs, 2.5x ATK. New part added.)
Leader Skill: 8x ATK when matching 4 or more connected Heal orbs; Reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; Increase orb movement time by 2 seconds
(Previously 5+ orbs, 3x ATK. New part added.)
Leader Skill: 10x ATK when matching 4 or more connected Heal orbs; Reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; Increase orb movement time by 2 seconds
(Previously 5+ orbs, 6x ATK. New part added.)
Leader Skill: Reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; 7x ATK when matching 6 or more connected Water orbs up to 10x at 9 orbs
(Previously 7x ATK)
Leader Skill: 2x HP & ATK for Physical, Attacker type; Increase orb movement time by 2 seconds; 6x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(Previously 1.5x HP for Attacker only. New part added.)
Leader Skill: 2x HP & ATK for Physical, Attacker type; Increase orb movement time by 2 seconds; 7x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(Previously 1.5x HP & ATK, new part added, was 4x ATK.)
Leader Skill: [Unable to erase 3 orbs or less]; 2x all stats for all Att.; 5x ATK when 3 or more combos up to 8x at 6 combos
(Buffed from 1.5x all stats, 5x ATK)
Leader Skill: 2x all stats for Dark Att.; 4x ATK and increase combo by 1 when matching Light, Dark at once
(Previously cannot erase 3 orbs or less, 1.5x all stats, and was a combo lead (ATK increase when matching 3+ combos, up to 7.5x ATK))
Leader Skill: [Unable to erase 3 orbs or less]; 1.5x all stats for all Att.; 7x ATK when matching 6 or more connected Dark orbs up to 10x at 9 orbs
(Buffed from 6x ATK)
Leader Skill: 2x ATK for Water Att.; Increase orb movement time by 2 seconds; 8x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(Buffed from 1.5x ATK, new part added, and 4x ATK)
Leader Skill: 2x ATK for Water Att.; Increase orb movement time by 2 seconds; 10x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(New part added, buffed from 4x ATK)
Leader Skill: 7x ATK for Fire Att. when above 50% HP; 10x RCV additional heal when matching orbs; Increase orb movement time by 2 seconds
(Previously 3x ATK for above 80% HP, 2x RCV from matching orbs. New part added. )
Leader Skill: 8x ATK for Fire Att. when above 50% HP; 10x RCV additional heal when matching orbs; Increase orb movement time by 2 seconds
(Buffed from 3x ATK, 2x RCV from matching orbs, new part added.)
Leader Skill: 4x ATK and 1.5x HP & RCV for Healer type; Increase orb movement time by 2 seconds
(Previously LS only 1.5x ATK & RCV for Healer type.)
Leader Skill: 4x ATK and 2x HP & RCV for Healer type; Increase orb movement time by 2 seconds
(Previously LS only 1.5x all stats for Healer type.)
Leader Skill: 5x ATK for Attacker type; Increase orb movement time by 2 seconds
(Previously LS only 2.5x ATK for Attacker type.)
Leader Skill: 6x ATK for Physical, Attacker type; Increase orb movement time by 2 seconds
(Previously LS is only 3x ATK for Attacker and Physical types.)
Leader Skill: 4x ATK and 2x HP & RCV for Fire Att.; Increase orb movement time by 2 seconds
(LS previously only 1.5x all stats for Fire attribute.)
Leader Skill: 5x ATK and 2x HP & RCV for Fire Att.; Increase orb movement time by 2 seconds
(Previously 1.5x ATK & RCV, new part added.)
Leader Skill: 1.5x HP & ATK for Light Att.; Increase orb movement time by 2 seconds; 5x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(New part added, previously 3x ATK.)
Leader Skill: 1.5x HP & ATK for Light, Dark Att.; Increase orb movement time by 2 seconds; 6x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
(New part added, previously 3x ATK.)
Leader Skill: [Board becomes 7×6]; 5x ATK for Balanced, Devil type
(Now 7×6.)

Awakening Changes

Awakenings highlighted in blue = added, orange = changed.

Card Change

Stat Buffs

Card Change
+2324 HP, +1095 ATK, +212 RCV
+600 HP, +500 ATK
+600 HP, +500 ATK
+1300 HP, +500 ATK
+400 HP, +350 ATK
+557 ATK
+1000 HP, +50 ATK
+330 RCV
+2347 HP, +1131 ATK, +182 RCV
+400 HP, +400 ATK, +100 RCV
+400 HP, +400 ATK, +100 RCV
+1907 HP, +1296 ATK, +241 RCV
+1000 HP, +300 ATK
+300 ATK, +300 RCV
+1662 HP, +1011 ATK, +366 RCV
+750 HP, +500 ATK, +100 RCV
+200 ATK, +200 RCV
+600 HP, +200 ATK
+2518 HP, +1066 ATK, +84 RCV
+1300 HP, +300 ATK, +60 RCV
+1000 HP
+1000 HP
+1000 HP, +200 ATK, +85 RCV
+800 HP, +300 ATK, +95 RCV
+500 HP, +100 ATK
+500 HP, +100 ATK
+2362 HP, +1023 ATK, +64 RCV
+1000 HP, +300 ATK
+1100 HP, +250 ATK
+1610 HP, +684 ATK, +408 RCV
+300 HP, +300 ATK, +200 RCV
+300 HP, +300 ATK, +200 RCV
+1630 HP, +1318 ATK, +104 RCV
+400 HP, +600 ATK
+400 HP, +600 ATK
+850 HP, +1015 ATK, +91 RCV
+100 HP, +450 ATK
+2754 HP, +803 ATK, +99 RCV
+1000 HP, +300 ATK
+940 HP, +340 ATK
+1419 HP, +1204 ATK, +383 RCV
+100 HP, +700 ATK, +160 RCV
+200 ATK, +220 RCV
+1500 HP, +1275 ATK
+500 ATK
+1717 HP, +1719 ATK, +28 RCV
+900 ATK
+900 ATK
+2697 HP, +1228 ATK, +16 RCV
+600 HP, +500 ATK
+600 HP, +500 ATK
+1065 HP, +995 ATK, +295 RCV
+200 HP, +100 ATK, +100 RCV
+800 HP, +100 ATK
+1100 HP
+2422 HP, +1168 ATK, +267 RCV
+1270 HP, +350 ATK, +30 RCV
+300 ATK, +10 RCV
+300 ATK, +10 RCV
+1354 HP, +1292 ATK, +395 RCV
+600 ATK, +130 RCV
+280 ATK, +120 RCV
+400 ATK, +130 RCV
+2150 HP, +1270 ATK, +52 RCV
+600 HP, +500 ATK
+472 HP, +401 ATK, +100 RCV
+300 HP, +400 ATK
+300 HP, +400 ATK
+1833 HP, +1138 ATK, +272 RCV
+600 HP, +400 ATK, +70 RCV
+1763 HP, +568 ATK, +116 RCV
+500 HP, +200 ATK, +50 RCV
+1173 HP, +433 ATK, +406 RCV
+500 RCV
+1534 HP, +894 ATK, +8 RCV
+500 HP, +240 ATK
+1645 HP, +866 ATK, +183 RCV
+500 HP, +150 ATK, +60 RCV
+2283 HP, +803 ATK, +13 RCV
+800 HP, +100 ATK
+200 RCV
+2520 HP, +300 ATK

Super Awakenings

Card Change

12 Replies to “Final Fantasy Collab – Buffs!!”

  1. Lightning went is finally useful again, so I guess you could say
    puts on sunglasses
    Lightning Returns

  2. Thats a hella long list. Glad to see Tifa and Yuna got hp buffs. And went back to tpa, yay (im a tpa guy)

  3. Thank you for the translation! It was surprising to see Rinoa’s buffs. She’s a crazy versatile sub now + her active can be an inherited over other awoken unbinds for SDR buffering.

  4. Thank you so much for all you effort in the translation. All of you who put so much effort into helping others is really what makes me happy to play this game.

    I know this might seem a bit arrogant because I don’t really know how much effort goes into translations like this, but I would like to make a suggestion. I think it would be easier to digest the information if all the changes were grouped by character instead of type of buff. This would allow readers to quickly assess how synergistic awakenings, actives, and leader skills are together. This would definitely help with understanding which super awakening you might want to choose.

    I’m guessing that this might just make a difficult task even more weary, but I believe it would be much easier to digest. There is plenty I don’t know about running a website, so please ignore my comment if there is something that I am failing to understand.

    I would like to just reiterate how much I appreciate your work for the community, thank you. This site is always what I visit first for news and more on pad. 😀

    1. I did group it in past collabs and even short buff lists take 1 hour. This FF buffs page took me 2 hours from start to finish, so if I had to organize every card manually, we’re talking a day of just the buff page, and prone to error. Unless I can automate that (which I really don’t have time to do), I don’t think it’ll happen unfortunately.

      (tl;dr: I do want it to happen, but I’d really spend my time and effort on other things lol)

Comments are closed.