Active Skills (commonly abbreviated to just “Active/Actives”) are special abilities cards have that you can use in dungeons to turn the tide in your favor. These abilities include stat boosts, orb changers, healing skills, damage amplifiers, and more.

Active Skills take a number of turns to fully charge; this is shown on the card itself, as highlighted below:

Skill Leveling

There are many ways to decrease the time it takes for an Active Skill to go live, including the following:

  • Maxing the Skill Level of the Active Skill using Pys or Kingtans; this is known as Skilling Up.
  • Adding cards with Skill Boost awakenings on your team.
  • Using other Active Skills with the “Haste” mechanic.
  • Utilizing the Skill Charge awakening for cards that have it.

Note: Buffs of the same type of actives do not stack. The last buff used will replace the previous buff of the same type. Enemy debuffs may be canceled by using an active of the same type, though not all enemy debuffs have an active counterpart.

Buff/Debuff Types

  • Attack Boost/Reduction
  • Move Time Increase/Decrease
  • Shield/Damage Reduction (including attribute-specific shields)
  • Void Damage/Attribute Absorption Shields
  • RBGLDH Orb Skyfall Chance Increase
  • Hazard Orb Skyfall (Jammer/Poison/Mortal Poison)
  • Locked Orb Skyfall
  • Enhanced Orb Skyfall
  • RCV Boost/Reduction
  • Auto Recovery
  • Mass Attack
  • Counterattack

A list of all active skills in PAD can be found here.


See also