Badges (officially known as Awoken Badges) are unlockable effects that can be equipped to your team. However, they only function in solo gameplay, and have no effect in multiplayer gameplay. In order to obtain badges, the player must clear a section of Achievements (a tab located at the top right corner of the screen) and claim his or her reward.

Degree of Difficulty Badges

A majority of badges are unlocked following completion of certain achievements in the “Degree of Difficulty” section of the Achievements tab.

“Team Cost +100” Badge

Increases your maximum team cost by 100 points. This badge allows for more expensive subs, and more importantly, it still functions when entering multiplayer dungeons because it does not affect the dungeon. Obtained by clearing the “Novice” difficulty of the Degree of Difficulty tab.

Since the Version 18.2 update, this badge now removes the maximum team cost limitation by setting maximum team cost to infinity.

“Move Time +1 Second” a.k.a. Time Extend (TE) Badge

Provides an extra second of move time. This badge is unaffected by awoken binds. Obtained by clearing the “Int” difficulty of the Degree of Difficulty tab.

“Mass Attack” Badge

Makes all attacks Mass Attacks, regardless of the number of linked orbs. Obtained by clearing the “Expert” difficulty of the Degree of Difficulty tab.

“Team RCV +25%”, “Team HP +5%”, “Team ATK +5%” a.k.a. Stat Badges

These badges affect their respective stat for the entire team. The recovery badge produces a 25% boost to RCV, while the other two provide a 5% increase to their respective stats. They are obtained by clearing the “Master“, “Legend“, and “Mythical” difficulties of the Degree of Difficulty tab, respectively.

“Skill Boost” Badge

Behaves exactly as a Skill Boost awakening would; this badge lowers active skill cooldowns by one turn for the entire team at the start of a dungeon. Obtained by clearing the “Legend Plus” difficulty of the Degree of Difficulty tab.

“Leaders Bind Immune” a.k.a. Bind Resist Badge

Prevents your leader (and only your leader) from being bound by an enemy skill. Operates identically to the Resistance-Bind+ awakening, except it functions even when an awoken bind is in effect. Obtained by clearing the “Mythical Plus” difficulty of the Degree of Difficulty tab.

“Skill Bind Resists +50%” a.k.a. Skill Bind Resist (SBR) Badge

Similar to a Resistance-Skill Bind awakening, this badge helps protect your team’s active skills from becoming bound by providing a 50% chance of resisting the effect. While this stacks with Resistance-Skill Bind Awakenings, they each provide only 20%, so to reach 100% resistance, the team must have three Resistance-Skill Bind awakenings along with the badge. However, the badge will still be in effect even if the team is awoken bound. Obtained by clearing the “Annihilation” difficulty of the Degree of Difficulty tab.

Maniac Badges

A second set of badges can be obtained in the “Maniacs” section of the Achievements tab. While these badges are stronger than their normal counterparts, they usually come with the negative effect of a reduced maximum team cost.

“Team HP +15% / Team Cost -300” a.k.a. HP+ Badge

Obtained by completing 200 Special Dungeons, this badge provides a 15% increase to Team HP but reduces team cost by 300.

“Move Time +2 Seconds / Team Cost -400” a.k.a. Time Extend+ (TE+) Badge

Obtained by having 1,500 monsters in your Monster Book, this badge provides two seconds of movement time but reduces team cost by 400.

“Team RCV +35% / Team Cost -300” a.k.a. RCV+ Badge

Obtained by having a hundred monsters with +297 on them, this badge provides a 35% increase to RCV but reduces team cost by 300.

“No Skyfall Combos” Badge

Obtained by earning a total of thirty crowns, this badge removes all skyfall combos, regardless of team or dungeon, with no effect on team cost.

“Team ATK +15% / Team Cost -300” a.k.a. ATK+ Badge

Obtained by having 2,000 total awakenings in your box at one time, this badge provides a 15% increase to ATK but reduces team cost by 300.

 


See also