Jujutsu Kaisen Collab – Debut!


  • 呪術廻戦 / Jujutsu Kaisen Skyozora

Better late than never! After Yugi it’s time for… Yuji! Jujutsu Kaisen collab that many wanted to see in PAD is here!

Sidenote: I moved twice and went through some existential crisis. With a break and such, I can slowly function again. Slowly. Yay.

Big thanks to Fether and Karyu who were keeping up with the rest of things, while I handle real life.

Rare gacha lineup

7 Magic Stones per roll, free roll available in mail. Rates TBA.

All cards are linked to PDX database, newer cards may not be immediately available. You can also see New Cards section below for skill translations.

★8
[7497] Yuji Itadori
虎杖悠仁
[7494] Satoru Gojo
五条悟
★7 Orb Skin
[7519] Maki Zenin
禪院真希
★7
[7501] Megumi Fushiguro
伏黒恵
[7504] Nobara Kugisaki
釘崎野薔薇
[7507] Aoi Todo
東堂葵

[7510] Kento Nanami
七海建人
[7513] Mahito
真人
[7516] Jogo
漏瑚
★6
[7520] Toge Inumaki
狗巻棘
[7521] Panda
パンダ
[7529] Yaga Masamichi
夜蛾正道
[7522] Noritoshi Kamo
加茂憲紀
[7523] Momo Nishimiya
西宮桃
[7524] Ultimate Mechamaru
究極メカ丸
[7525] Mai Zenin
禪院真依
[7526] Kasumi Miwa
三輪霞

Magic Stone + Gacha Roll Bundles

Available: 7/26 (Mon) 10am – 8/9 (Mon) 3:59am JST (Ends before collab leaves)

3 bundles are available in Shop tab! One purchase only for each bundle, except:

Bundle #1 and #3 (1 and 20 Magic Stone bundle) is available twice (refreshes), so you can buy it twice:
  • 7/26 (Mon) 10am ~ 8/2 (Mon) 9:59am JST
  • 8/2 (Mon) 10am ~ 8/9 (Mon) 3:59am JST (refresh)

  #1 #2 #3
Bundle 1 Magic Stones + Gacha Set
魔法石1個+呪術廻戦ガチャ
* Refreshes, available twice
20 Magic Stones + Gacha Set
魔法石20個+確定 禪院真希ガチャ
20 Magic Stones + Gacha Set
魔法石20個+★7以上確定 呪術廻戦ガチャ
* Refreshes, available twice
Price 120 yen ($1.09 USD) 2,440 yen ($22 USD) 2,440 yen ($22.07 USD)
Magic Stones x 1 x 20 x 20
Gacha lineup All (★8, ★7 and ★6) Maki Zenin only, comes with Orb Skin. ★8 and ★7 only, including Maki Zenin (Orb Skin)

Orb Skin

Obtaining certain cards unlock the collab orb skin!

  • Orb Skin: [7519] Maki Zenin

Monster Exchange

Available: 7/26 (Mon) 10am – 8/9 (Mon) 11:59pm JST

★8 Gacha rolls

  • Only ★8 cards from the gacha can be obtained through exchange.
  • Exchange 5 (or 4, for the Rainbow Medal) cards for your desired cards! (Duplicates ok)
[7497] Yuji Itadori
虎杖悠仁
▼ Trade 5 cards in.
[7494] Satoru Gojo
五条悟
▼ Trade 5 cards in.
[3191] Event Medal – Rainbow
▼ Trade 4 cards in. One Exchange only.

Limited-time special exchanges

Collect small, medium, large tokens (Medals) from the dungeon, exchange them for higher tier tokens, and use them as currency for these exchanges!

Desired Card Exchange Requirements

[7527] Hanami
花御
x 5
 * One Exchange Only 

Jewel of Creation
* 7/26 (Mon) 10am – 8/2 (Mon) 9:59am JST
x 2
 * One Exchange Only 

Jewel of Creation
* 8/2 (Mon) 10am – 8/9 (Mon) 11:59pm JST
x 2
 * One Exchange Only 

[7534] Jujutsu Kaisen Collab Medal – Rainbow
呪術廻戦コラボメダル【虹】
x 5 or x 1

[7533] Jujutsu Kaisen Collab Medal – Gold
呪術廻戦コラボメダル【金】
x 5

[7532] Jujutsu Kaisen Collab Medal – Silver
呪術廻戦コラボメダル【銀】
x 5
[7531] Jujutsu Kaisen Collab Medal – Bronze
呪術廻戦コラボメダル【銅】

King Diamond Dragon
x 1

Woodpy
x 1

Various Lil’ Snow Globe Dragons
x 1

TAMADRA
x 3

Collab dungeons

Duration: 7/26 (Mon) 10am – 8/9 (Mon) 9:59am JST

6 dungeons total, including the regular dungeon (Skyozora link: 呪術廻戦)

  • Plus the 5 special dungeons below:

One-Time Challenge Dungeon!

One clear only dungeon, with the following reward when cleared:

  • Free roll of the collab gacha!

Solo-only: Special Rush Dungeon!

Dungeon: Curse Control Training

Fixed leader dungeon. Clear and get the following rewards:

  • [7528] Cursed Corpse, Tsukamoto
  • 1 Magic Stone

Dungeon JP name: 呪力制御トレーニング

Fixed Team Dungeon!

Multiplayer (3P) Dungeon available

  • Where you can also get the Medals needed for Monster Exchange.
  • Clear for 1 Magic Stone!
  • Dungeon name: 協力!呪術廻戦!

New cards

★8 Rarity cards

[7497]/ Yuji Itadori
Attacker / Physical

Active Skill: Can only be used when HP is 20% or below: Transform to [7498] for the rest of the dungeon (20 max CD)

Leader Skill: 2x all stats for Light and Dark att.; 8x ATK and reduce dmg taken by 25% when matching 5+ connected dark orbs

[7498]/ Ryomen Sukuna (Transform)
Attacker / Physical / Devil

Active Skill: For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Dark att.; Create 5 dark orbs and 3 heart orbs (2 max CD)

Leader Skill: 2.3x all stats for Light and Dark att.; 6x ATK, reduce dmg taken by 35% and +4 combo when matching 5+ connected dark orbs

[7499]/ Sukuna’s Vessel, Yuji Itadori (Uvo)
Attacker / Physical / Devil

Active Skill: For 1 turn, 25x ATK for Dark att.; Unlock all orbs; Create dark orbs in a 3×3 shape (4×3 when on 7×6 board) (25 max CD)

Leader Skill: 20x ATK, reduce dmg taken by 25% and deals 1 fix dmg when 7+ combo; Reduce dmg taken by 50% and +1 combo when matching 5+ connected orbs

[7500] Special Grade Cursed Object, Ryomen Sukuna’s Finger (Assist evo)
Devil

Active Skill: Reduce current HP by 80%; For 1 turn, poison orb appears more frequently; For 9 turns, 1.5x RCV and orb move time; For 1 turn, 1.5x ATK for Dark att. (8 max CD)

Leader Skill: None

[7494]/ Satoru Gojo
Attacker

Active Skill: Unlock all orbs; Create fire orbs in 3×3 shape (3×4 when 7×6 board) (6 max CD)

Leader Skill: 16x ATK and +3 combo when matching 6+ connected fire orbs; 1.5x ATK and reduce dmg taken by 60% when 9+ combo

[7494]/ Special Grade Jujutsu Sorcerer, Satoru Gojo (Uvo)
Attacker

Active Skill: Unlock all orbs; Change 3 leftmost columns to Fire orbs, 3 rightmost columns to Water orbs, middle of the board to Dark orbs (6 max CD)

Leader Skill: 2.5x HP and 5x ATK for Dark att.; 5x ATK, reduce dmg taken by 35% and deals 10,000,000 fix dmg when fire, water and dark attack at once 

[7496] Gojo’s Eyemask (Assist evo)
Attacker

Active Skill: For 1 turn, reduce dmg taken by 100%; Delay enemies’ next move by 3 turns (14 max CD)

Leader Skill: None

★7 Rarity cards

[7501]/ Megumi Fushiguro
Attacker / God

Active Skill: For 1 turn, ATK increase according to number of Attacker and God type in the team; Fully recovers awoken bind status (3 max CD)

Leader Skill: HP and RCV increase according to number of God and Devil type in team; 18x ATK and deals 5,000,000 fix dmg when 3+ colors attack are once

[7502]/ Grade 2 Jujutsu Sorcerer, Megumi Fushiguro (Uvo)
Attacker / God

Active Skill: For 1 turn, 2x RCV; For 1 turn, 2x ATK for Dark att.; If HP is 50% or above, for 1 turn, bypass dmg absorb shield (5 max CD)

Leader Skill: 1.5x HP for Dark att.; Increase combo by 2 when matching 2+ dark combo; 16x ATK, reduce dmg taken by 50% and +2 combo when 3+ colors attack at once

[7503] Shikigami, Divine Dog: Totality (Assist evo)
God

Active Skill: For 10 turns, dark orbs appear more frequently; For 2 turns, bypass att. absorb and dmg absorb shield (18 max CD)

Leader Skill: None

[7504]/ Nobara Kugisaki
Attacker / Physical

Active Skill: For 1 turn, Nail orbs appear more frequently; For 1 turn, 1.5x orb move time; Unlock all orbs (4 max CD)

Leader Skill: 20x ATK and 3x RCV for Attacker and Physical type; Reduce dmg taken by 60% and +3 combo when 4+ colors attack at once

[7505]/ Grade 3 Jujutsu Sorceress, Nobara Kugisaki (Uvo)
Attacker / Physical

Active Skill: For 3 turns, Nail orbs appear more frequently; Reduce enemies’ current HP by 20% (10 max CD)

Leader Skill: 2.1x HP for Wood att.; 16x ATK when 7+ combo; Reduce dmg taken by 25% and +3 combo when matching 2+ wood combo

[7506] Nobara’s Straw Doll (Assist evo)
Attacker

Active Skill: For 2 turns, Nail orbs appear more frequently; Delay enemies’ next move by 2 turns (10 max CD)

Leader Skill: None



[7519]/ Maki Zenin
Attacker / Physical


Active Skill: For 1 turn, ATK increase for every Attacker, Physical and Healer type in team; Unlock all orbs (2 max CD)

Leader Skill: 22x ATK and reduce dmg by 25% taken when 6+ combo; Reduce dmg taken by 50% and deals 3,000,000 fix dmg when 4+ colors attack at once


[7530] Special Grade Cursed Tool, Playful Cloud (Assist evo)
Attacker

Active Skill: For 2 turns, ATK increase by 100% for every Devil Killer in the team (12 max CD)

Leader Skill: None



[7507]/ Aoi Todo
Attacker / Physical


Active Skill: For 1 turn, change enemies’ att. to Water (Doesn’t affect by barrier) (6 max CD)

Leader Skill: 1.6x all stats for Attacker and Physical type; 14x ATK and Reduce dmg taken by 50% when 7+ combo




[7508]/ Grade 1 Jujutsu Sorcerer, Aoi Todo (Uvo)
Attacker / Physical


Active Skill: Switch Leader and Rightmost sub’s position; For 1 turn, reduce enemies’ defense to 0 (25 max CD)

Leader Skill: 2x HP for Attacker and Physical type; 22x ATK when 7+ combo; Reduce dmg taken by 50% and deals 5,000,000 fix dmg when 5+ colors attack are once


[75109] Takada-chan’s Handshake Ticket (Assist evo)
Attacker

Active Skill: Fully recovers unmatchable, bind and awoken bind status; For 1 turn, 1.5x RCV and orb move time (9 max CD)

Leader Skill: None

[7510]/ Kento Nanami
Balanced

Active Skill: Unlock orbs; Spawn 7 Light orbs and 3 Heart orbs; For 1 turn, 3x ATK for Light att. (7 max CD)

Leader Skill: 20x ATK and deals 7 fix dmg when matching 7+ connected light orbs; Reduce dmg taken by 60% and +3 combo when matching heart orbs

[7511]/ Grade 1 Jujutsu Sorcerer, Kento Nanami (Uvo)
Balanced

Active Skill: For 1 turn, 2.5x ATK for Light att.; For 1 turn slightly increase Jammer orb skyfall; Change Jammer orbs to Light orbs (3 max CD)

Leader Skill: 1.5x HP and RCV for Light att.; 24x ATK when HP is 80% or below; Reduce dmg taken by 50% and deals 3,000,000 fix dmg when 7+ combo

[7512] Nanami’s Blunt Sword (Assist evo)
Balanced

Active Skill: Unlock all orbs; Create 7 light orbs and 3 heart orbs; For 1 turn, 7x ATK for Light att. (12 max CD)

Leader Skill: None

[7513] Mahito
Devil / Balanced

Active Skill: Unlock all orbs; Change all orbs to dark and heart orbs; Transform to [7514] for the rest of the dungeon (28 max CD)

Leader Skill: Slightly reduce dmg taken when matching 5+ connected dark orbs; 1.8x HP and 16x ATK for Devil type

[7514]/ Special Grade Cursed Spirit, Mahito (Transform)
Devil / Balanced

Active Skill: For 1 turn, ATK increase according to number of VDP awakening in team; Change water and wood orbs to dark orbs (2 max CD)

Leader Skill: Reduce dmg taken by 50%, +3 combo and deals 1 fix dmg when matching 5+ connected dark orbs; 1.8x HP and 20x ATK for Devil type

[7515] Transfigured Humans (Assist evo)
Devil

Active Skill: Delay enemies’ next move by 2 turns; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Dark att. (10 max CD)

Leader Skill: None

[7516]/ Jogo
Devil / Attacker

Active Skill: Unlock all orbs; Create 9 fire from non-heart orbs; Transform to [7517] for the rest of the dungeon (28 max CD)

Leader Skill: 2x HP for Fire att.; 16x ATK and slightly reduce dmg taken when matching 2+ fire combo

[7517]/ Special Grade Cursed Spirit, Jogo (Transform)
Devil / Attacker

Active Skill: For 1 turn, bypass dmg void shield; Change water orbs to fire orbs (3 max CD)

Leader Skill: 2x HP for Fire att.; Reduce dmg taken by 50% when matching 2+ fire combo, 30x ATK and deals 6,000,000 fix dmg when matching 3+ fire combo

[7518] Cursed Spirit, Ember Insect (Assist evo)
Devil

Active Skill: Delay enemies’ next move by 3 turns; Reduce enemies’ current HP by 25% (14 max CD)

Leader Skill: None

★6 Rarity cards

[7520]/ Toge Inumaki
Balanced

Active Skill: Create 1 roulette that last for 1 turn; Reduce current Hp by 20%; Delay enemies’ next move by 1 turn (7 max CD)

Leader Skill: 10x ATK and deals 500,000 fix dmg when light and dark attack at once; 2x ATK and reduce dmg taken by 60% when HP is 50% or above

[7521]/ Panda
Physical / Attacker

Active Skill: For 1 turn, reduce dmg taken by 50%; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Attacker type (6 max CD)

Leader Skill: 2.5x HP and ATK for Wood att.; Orb move time +5 sec; 7x ATK and +2 combo when matching 2+ wood combo



[7522]/ Noritoshi Kamo
Balanced


Active Skill: Reduce current HP by 20%; For 3 turns, bypass dmg void shield; Create 2 roulettes that last for 3 turns (16 max CD)

Leader Skill: 15x ATK and slightly Reduce dmg when 6+ combo; Reduce dmg taken by 50% and +2 combo when 3+ colors attack at once




[7523]/ Momo Nishimiya

Balanced


Active Skill: Change 2nd top most row and 2nd bottom most row into Light. (12 max CD)

Leader Skill: Light HP and ATK x2.1. TE +5s. Connecting 6 or more Light ATK x8, +3 combo.




[7524]/ Ultimate Mechamaru

Machine


Active Skill: For 1 turn, create 1 spinner. For 1 turn, void Damage absorb and Attribute absorb (11 max CD)

Leader Skill: 18x ATK and reduce dmg taken by 50% when 7+ combo; Reduce dmg taken by 25% and +2 combo when 4+ colors attack at once




[7525]/ Mai Zenin
Balanced


Active Skill: Unlock all orbs; Create 3 fire, wood and heart orbs (3 max CD)

Leader Skill: Reduce dmg taken by 60% and +2 combo when fire, wood and heart attack at once; 18x ATK and 2x RCV when 7+ combo




[7526]/ Kasumi Miwa

Attacker / Healer


Active Skill: Lock all orbs. Enhance Water Orbs. For 1 turn, strong Water counter attack. (2 max CD)

Leader Skill: Water and Light HP and ATK x2.7. TE +5s. Connecting 6 or more Water or Light ATK x6, +3 combo.


[7529]/ Masamichi Yaga
Balanced

Active Skill: For 2 turns, TE and Wood ATK x2. For 2 turns, spawn 2 spinners. (8 max CD)

Leader Skill: Increase combo by 4 when matching 4+ connected wood and heart orbs; 2.5x HP for Wood att.; 12x ATK when 8+ combo

Monster Exchange

[7527]/ Hanami
Devil / Physical / Healer

Active Skill: For 2 turns, ATK and RCV increase according to number of wood monsters in team (16 max CD)

Leader Skill: [8 sec move time] Reduce dmg taken by 60% when 7+ combo; 22x ATK and +3 combo when 4+ colors attack at once

Dungeon clear reward

[7528] Cursed Corpse, Tsukamoto
Attacker

Active Skill: Halved current HP; For 4 turns, slightly reduce dmg taken (4 max CD)

Leader Skill: None

Twitter Campaigns

Details on the teaser post! There will be a Tweet tomorrow!

23 Replies to “Jujutsu Kaisen Collab – Debut!”

    1. calm down kiddo. Even Wolverine out damages it. There is no main attribute which means it won’t do more than 4 bil at most with ddc latent. I can easily hit for about 5 bil with Wolverine and with a spike active I can get over 6. No attribute isn’t even good to deal with attribute absorb anymore because a single card hitting the cap isn’t enough to deal with regular mods that have 10bil HP.

      1. You’re right and now I don’t feel it’s as OP but at the same time I’m talking about the NA server where we aren’t getting Marvel collab, and not the JP server.

        1. He is rude, but what they said is valid. They never said it didn’t get full damage. They were talking about how Wolverine’s sub attribute allows him to deal more damage. Since both cards can hit high numbers, if not cap, Wolverine will generally get more damage due to the fact that he also gets damage from his sub attribute, while Gojo can only hit cap.

  1. If this comes to the NA region I’ll whale for Todo to make 7×6 dual transform lead teams. Gojo for base easy damage cap, Maki Zenin for her assist to use on a niche devil killer team if I ever needed it, and that’s about it. I could find use for the transform people I suppose but with the often need for double damage cap I’d prefer people that can use that latent.

    1. If they had made Todo’s equip have the active skill that everyone wanted it to have then I would be on that train with you. Don’t for get to bring huge shield actives for punishment preempts against leaderswap and 7×6 and to keep skyozora open next to you so you know when they are coming.

      1. I usually just go into dungeons blind. As much as I don’t see what’s coming, still makes it more fun. I’m just still waiting for the Heroine run to come back to NA. I just want my Romia buff lol

        1. inb4 We get Pati featured in a 9 stone godfest before Heroine finally comes to NA.

            1. On Marvel teams, Dahlia teams, and Feruru/ Zeus teams.
              I plan to use her on NA on Captain Tsubasa team because the Kio system guarantees 3 water orbs from the wood before light and heart so the board should be very good consistently. FUA and pierce damage are still things I’m figuring out for Kio. I actually just run 2 L/B boobie girls from samsho with kio system because aFUA is hard to go without.

              1. Yea, that’s the only thing I don’t like about Kio. As much as I could carry a FUA stick, so many dungeons require more damage than Phil Swift could dish out and that FUA stick blocks rows. As much as I have zero interest in Marvel IRL, I really could use some of those cards for my teams.

  2. Why isn’t uvo Aoi Todo inheritable? Do they only want to 7×6 swap transform leads on teams he is relevant to?

  3. Thank you Reni & Cie for all your great work which is highly appreciated. Still, I am sorry to hear that real life is a bit tense right now. Please take your time to put things in order in real life even if it means delays (or more) in PAD updates. After all, it is just a silly game…although I am quite fond of it!

    1. Thanks! I totally underestimated the energy and paperwork needed for moving (thanks Japan, the land of paperwork)… I had been religiously playing Ringfit up till the move too, broke the 2-month streak. 🙁

      I even missed a few days of PAD Pass. Big sad (LOL).

    1. anon talked about why Goko is bad above.
      The other 8 star is bad because of his low multiplier. Low multipliers have so far only worked on teams with lots of edamame, takoyaki, or beans awakenings. Captain marvel works because she provides three and has subs and pairings that provide more. His ults cooldown is also too long and too superfluous of a spike to matter on a team. Youd be just as well off with a 5 or 10 spike to hit damage cap with subattributes and they have lower cooldowns.
      Todo has bad awakenings and a good active skill but the equip doesnt have the good skill.
      The red 7* looks like it would be good if the cooldown to transform was a lot shorter
      The light 7* with the DMeta like leaderskill interests me. I think he is the stand out lead of this collab.

  4. I think dark/light Megumi Fushiguro is missing something in the active because I see videos of his active and it also boosts recovery (I see a heart with an arrow up along the active that boosts ATK).

  5. I hope GungHo takes notice to the fact that all the JP tierlists have the cards that don’t have the new awakenings. I think one lists tentatively has one card with it but its on the low end. It really limits the teams that the card can be used on. If Kento’s ult just had the base form’s awakenings so that he’d be a light DMeta lead then he’d be usable. Who was even asking for new awakenings? Players want condensed enhance orbs and TPAs not more bloat. If they are taking notes from Pad battle then replace one of the 9 static awakening slots with a second super awakening and players will be happy to have more control and customization of their cards. Custom awakenings in Pad battle are fun

Comments are closed.