Monthly buffs preview for September buffs

Here are some previews of cards that are getting buff for the September batch of 10 Cards Per Month Buff

Short note: Karyu is going on vacation for 2 weeks, so discord and blog update for jp news might take some time (:

Buffs

Note: Buffs subject to change

Card Change

Super Cold Amberjack
Active:
Recovers 50% max HP; Unlock all orbs; Change dark to water orbs, wood to heart orbs (Max CD 10 > 6)
 
LS:
1.5x 2x all stats for Physical type; Orb move time +2 sec; 8x 12x ATK and reduce dmg taken by 50% when fire, water and light attack
 
Awakening:
Old:
New:

Super Reincarnated Haku
Active:
Unlock all orbs; Changea ll orbs to fire, water and dark orbs; Fully recovers 50% max HP; Charge allies’ active by 1 turn
 
LS:
1.5x all stats for Dark att.; 3.5x 4x ATK when HP is 50% or above; 5x ATK, reduce dmg taken by 50% and +2 combo when fire, water and dark attack
 
Awakening:
Old:
New:
 
SA:
+

Reincarnated Torrential Fenrir Knight, Kamui
Active:
Unlock all orbs; Change wood, jammer, poison and bomb orbs to water orbs (Max CD 4 > 3)
 
LS:
2.5x HP and 3.5x 4x ATK for Devil and Balanced type; 5x ATK, reduce dmg taken by 25% and +3 combo when matching 2+ water combo
 
Awakening:
Old:
New:
 
SA:
+

Super Mystic Flame Knight
LB Stats:
20% > 25%
 
Active:
Unlock all orbs; Change water to fire orbs; For 1 2 turns, bypass dmg void shield (Max CD 18 > 9)
 
LS:
2x 3x HP and ATK when subs consist of Revo and Srevo only; 9x ATK and reduce dmg taken by 25% when matching 2+ fire combo
 
Awakening:
Old:
New:
 
SA:
+

5 Replies to “Monthly buffs preview for September buffs”

  1. why no dark sub attribute for haku?
    desu, if monster hunter doesnt get a rerun soon I’m dropping this game. So tired of waifu and loli events, dungeons with bs mechanics that turn completing a run into having both money for a few select teams and good enough encounter and skyfall rng to get a complete, and tired of 95% of my box being useless waiting for an event rerun for the hope cards I enjoy using get buffed into relevancy. theres better endless grind games and horde mode games out there now

    1. They have to do what the best option financially is. Making harder dungeons keeps people that have beaten everything playing.
      Just making easy content and cards that are just there for the sake of being there or re-running something just to do it won’t gain them much money.
      New collabs equals a lot of stobe purchases.

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